Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Alex Urban"'
Autor:
Alex Urban
Publikováno v:
Journal of Documentation. 79:398-414
PurposeVideo game players, equipped with image capturing and rendering features, are taking photographs within digital worlds. This study examines video game photography as a documentary practice. By considering the experiences of a gamer-turned-phot
Autor:
Alex Urban
Publikováno v:
Proceedings of the Association for Information Science and Technology. 59:818-820
Autor:
Alex Urban
Publikováno v:
Library Trends. 70:592-614
Publikováno v:
Proceedings of the Association for Information Science and Technology. 58:420-424
Autor:
Alex Urban
Publikováno v:
Proceedings of the ALISE Annual Conference.
How, if at all, does awe foster information seeking? This question was examined through a two-pronged approach. First, in a laboratory setting, participants (n = 34) were exposed to a variety of awe elicitors through a virtual reality (VR) head-mount
Publikováno v:
Journal of Documentation. 78:207-227
PurposeWith ready access to search engines and social media platforms, the way people find image information has evolved and diversified in the past two decades. The purpose of this paper is to provide an overview of the literature on image informati
Autor:
Alex Urban
Publikováno v:
Journal of Documentation. 77:107-127
PurposeSome virtual, immersive stories are filled with documents that users must locate and interact with to experience a narrative. Exploring a new area of inquiry in the information science field, this study focuses on individuals' experiences with
Autor:
Alex Urban, Nicholas Susanto Tjandra
Publikováno v:
SSRN Electronic Journal.
Autor:
Alex Urban
Publikováno v:
Library Hi Tech. 37:679-698
Purpose The purpose of this paper is to provide an overview of the literature on digital games designed or adapted for information literacy instruction, as well as practical design recommendations. Design/methodology/approach The paper presents an an
Publikováno v:
ETRA Short Papers
3D video games show potential as educational tools that improve learner engagement. Integrating 3D games into school curricula, however, faces various challenges. One challenge is providing visualizations on learning dashboards for instructors. Such