Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Alex Mohr"'
Publikováno v:
American journal of physiology. Regulatory, integrative and comparative physiology. 323(4)
Urbanization influences food quality and availability for many avian species, with increased access to human refuse and food subsidies in built environments. In relation to such nutritional intakes and their presumed impact on microbes harbored in th
Autor:
Palitha Konara, Alex Mohr
Publikováno v:
International Business Review. 32:102109
Autor:
Alex Mohr
Publikováno v:
The AAG Review of Books. 10:11-12
Autor:
Anthony Basile, Anaissa Ruiz-Tejada, Alex Mohr, Angel Morales, Ellinor Hjelm, Fiona Atkinson, Jennie Brand-Miller, Karen Sweazea
Publikováno v:
Current Developments in Nutrition. 6:504
Autor:
Alex Mohr, Sunya Boonyatera, Matt Kuruc, Sebastian Grassia, Pol Jeremias-Vila, George ElKoura
Publikováno v:
SIGGRAPH Courses
Publikováno v:
ACM Transactions on Graphics. 24:464-470
In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This process is labor intensive and time consuming, primarily because li
Publikováno v:
NPAR
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rendered using a variant of the depth differences technique (originally used
Autor:
Alex Mohr, Michael Gleicher
Publikováno v:
ACM SIGGRAPH 2003 Papers.
Good character animation requires convincing skin deformations including subtleties and details like muscle bulges. Such effects are typically created in commercial animation packages which provide very general and powerful tools. While these systems
Publikováno v:
SI3D
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex, linear blend skinning computes a weighted average of that vertex rigi
Autor:
Alex Mohr, Michael Gleicher
Publikováno v:
NPAR
This work shows that intercepting a low-level graphics library command stream and reconstructing a declarative representation is practical and useful, especially for exploring new rendering styles. We show not only how the basic mechanics of intercep