Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Aleph Campos da Silveira"'
Publikováno v:
Informatics in Education, Vol 18, Iss 2, Pp 427-442 (2019)
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system duri
Externí odkaz:
https://doaj.org/article/3f1875fd61e54cbbb75ac6e1803223e2
Autor:
Estevao Bissoli Saleme, Aleph Campos da Silveira, Alexandra Covaci, Eduardo Rodrigues, Celso Alberto Saibel Santos, Gheorghita Ghinea
In this paper, we introduce Twirl, a haptic system that allows the creation and delivery of hot and cold airflow synchronised with audiovisual content. Twirl combines vaporization of cooled water by Peltier elements for cold wind and hair dryers for
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bbc1c2a2ff6ac7245f98decbb0093b7c
https://doi.org/10.21203/rs.3.rs-2556039/v1
https://doi.org/10.21203/rs.3.rs-2556039/v1
Autor:
Aleph Campos da Silveira, Eduardo C. Rodrigues, Estevao B. Saleme, Alexandra Covaci, Gheorghita Ghinea, Celso A. S. Santos
In order to create immersive experiences in virtual worlds, we need to explore different human senses (sight, hearing, smell, taste, and touch). Many different devices have been developed by both industry and academia towards this aim. In this paper,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9df09939abd6c85f064799353bf7e475
http://bura.brunel.ac.uk/handle/2438/26217
http://bura.brunel.ac.uk/handle/2438/26217
Publikováno v:
Proceedings of the 2nd Workshop on Multisensory Experiences (SensoryX 2022).
Multimedia applications are usually limited to stimulating only two human senses: vision and hearing. Recent studies seek to expand the definition of multimedia applications to include stimuli for other human senses. In this way, sensory effects that
Publikováno v:
Informatics in Education, Vol 18, Iss 2, Pp 427-442 (2019)
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system duri
Autor:
Ronei Ximenes Martins, Estela Aparecida Oliveira Vieira, Aleph Campos da Silveira, Renato Carvalho Alvarenga
Publikováno v:
Redes de Aprendizagem na EaD
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::826d3d5ca1f88ec22f2094f4f0fb5494
https://doi.org/10.22533/at.ed.4671905079
https://doi.org/10.22533/at.ed.4671905079
Autor:
Ludmila de Oliveira Amaral, Ilsa do Carmo Vieira Goulart, Ronei Ximenes Martins, Aleph Campos da Silveira, Carla Oliveira Lopes, Daniela Simone de Azevedo
Publikováno v:
RENOTE; v. 16, n. 2 (2018): Edição Regular-Dezembro de 2018; 615-625
Neste tem-se por objetivo apresentar uma reflexão teórica de artigos que tematizam sobre letramento, letramento digital e digital literacy, direcionados a discutir sobre as habilidades que permeiam o desenvolvimento do letramento digital, enfatizan
Publikováno v:
RIED. Revista Iberoamericana de Educación a Distancia. 24:245
Usabilidad es un aspecto relevante en el análisis de la interfaz hombre-máquina, ya que se trata del diálogo que se establece entre sujetos, artefacto y calidad de uso e interacción que permite el sistema. Este trabajo presenta una heurística es