Zobrazeno 1 - 10
of 430
pro vyhledávání: '"Alec Jacobson"'
Autor:
Chang-Ru Tsai, Yan Wang, Alec Jacobson, Niki Sankoorikkal, Josue D Chirinos, Sirisha Burra, Nishanth Makthal, Muthiah Kumaraswami, Michael J Galko
Publikováno v:
G3: Genes, Genomes, Genetics, Vol 12, Iss 1 (2021)
AbstractTissue injury is typically accompanied by inflammation. In Drosophila melanogasterspreading in vivoin vitroin vitroin vivo
Externí odkaz:
https://doaj.org/article/7f72aab938a64a36a1d65c116f99169d
Autor:
Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman
Publikováno v:
ACM Transactions on Graphics. 41:1-16
The trade-off between speed and fidelity in cloth simulation is a fundamental computational problem in computer graphics and computational design. Coarse cloth models provide the interactive performance required by designers, but they can not be simu
Publikováno v:
ACM Transactions on Graphics. 40:1-14
Communicating linear algebra in written form is challenging: mathematicians must choose between writing in languages that produce well-formatted but semantically-underdefined representations such as LaTeX; or languages with well-defined semantics but
Publikováno v:
SIGGRAPH Asia 2022 Conference Papers.
Publikováno v:
SIGGRAPH Asia 2022 Technical Communications.
Publikováno v:
The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology.
Autor:
Hsueh-Ti Derek Liu, Alec Jacobson
Publikováno v:
Computer Graphics Forum. 40:45-55
This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape analogy probl
Publikováno v:
ACM Transactions on Graphics. 40:1-13
We present a new approach for modelling musculoskeletal anatomy. Unlike previous methods, we do not model individual muscle shapes as geometric primitives (polygonal meshes, NURBS etc.). Instead, we adopt a volumetric segmentation approach where ever
Publikováno v:
ACM Transactions on Graphics. 40:1-11
Given a solid 3D shape and a trajectory of it over time, we compute its swept volume - the union of all points contained within the shape at some moment in time. We consider the representation of the input and output as implicit functions, and lift t
Publikováno v:
Computer Graphics Forum. 40:221-230
We propose a novel algorithm to efficiently generate hidden structures to support arrangements of floating rigid objects. Our optimization finds a small set of rods and wires between objects and each other or a supporting surface (e.g., wall or ceili