Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Albin, Stéphane"'
Autor:
Albin, Stéphane
En synthèse d'images réaliste, nous simulons fidèlement les lois physiques pour créer une image. Les sources lumineuses sont alors un élément essentiel car ce sont elles qui produisent l'énergie répartie dans la scène. Ce document caractéri
Externí odkaz:
http://tel.archives-ouvertes.fr/tel-00785196
http://tel.archives-ouvertes.fr/docs/00/78/51/96/PDF/2004_these_S_Albin_final.pdf
http://tel.archives-ouvertes.fr/docs/00/78/51/96/PDF/2004_these_S_Albin_final.pdf
Autor:
Bouchard, Guillaume, Iehl, Jean-Claude, Ostromoukhov, Victor, Péroche, Bernard, Albin, Stéphane, Guenegou, Romain, Uson, Carmen
Publikováno v:
International Light Simulation Symposium 2012
International Light Simulation Symposium 2012, Mar 2012, Nuremberg, Germany. pp.217-232
International Light Simulation Symposium 2012, Mar 2012, Nuremberg, Germany. pp.217-232
International audience; We propose a simple and robust adaptive specular BSDF evaluation algorithm based of stochastic progressive photon mapping. This algorithm can handle scenes that are considered difficult for most of current simulation approache
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::f09c3ad7d9e093429bb7968662efadcb
https://hal.archives-ouvertes.fr/hal-01353021
https://hal.archives-ouvertes.fr/hal-01353021
This paper presents two points: a new simple color vision model and an adaptive way to compute an image metric based on a vision model. Metrics are very useful in computer graphics. Applications include perceptually-based rendering or image compariso
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::5ea5a23016e127dd0399a70a75f69f6f
http://hdl.handle.net/11025/936
http://hdl.handle.net/11025/936
Autor:
Péroche, Bernard, Albin, Stéphane
Publikováno v:
Winter School of Computer Graphics (WSCG'03)
Winter School of Computer Graphics (WSCG'03), Feb 2003, Plzen, Czech Republic. pp.8
Winter School of Computer Graphics (WSCG'03), Feb 2003, Plzen, Czech Republic. pp.8
This paper deals with light sources in computer graphics. Different kinds of light sources and different types of solutions generally used are first described. Then, a new solution for directionally dependent light sources based on No\'e and P\'eroch
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a7f301d4284274df550eac9772479ff8
https://hal.archives-ouvertes.fr/hal-01513715
https://hal.archives-ouvertes.fr/hal-01513715