Zobrazeno 1 - 10
of 39
pro vyhledávání: '"Alberto, Jaspe"'
Autor:
Amani Ageeli, Alberto Jaspe-Villanueva, Ronell Sicat, Florian Mannuss, Peter Rautek, Markus Hadwiger
Publikováno v:
IEEE transactions on visualization and computer graphics.
Large-scale scientific data, such as weather and climate simulations, often comprise a large number of attributes for each data sample, like temperature, pressure, humidity, and many more. Interactive visualization and analysis require filtering acco
Publikováno v:
The Visual Computer. 37:2755-2767
We present a novel practical and efficient mathematical formulation for light intensity calibration of multi-light image collections (MLICs). Inspired by existing and orthogonal calibration methods, we design a hybrid solution that leverages their st
Autor:
Viviana Barneche Naya, Luis A. Hernández Ibáñez, Alberto Jaspe Villanueva, Gustavo Fariña Fernández
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 6, Pp 78-82 (2012)
El presente artículo describe el proceso de diseño, producción e implementación de una aplicación destinada a permitir el análisis formal interactivo de la Catedral de Santiago de Compostela. La complejidad geométrica del modelo edificio para
Externí odkaz:
https://doaj.org/article/34ff90051e1440c48214b1ad36d8c9f3
Publikováno v:
EGA, Vol 16, Iss 18, Pp 252-261 (2011)
Immersive virtual reality constitutes a powerful tool for the vivid exploration of virtual spaces. The feeling of presence produced in the user by the action of seeing the digital space just pointing the view in any direction is greatly enhanced when
Externí odkaz:
https://doaj.org/article/5d04b56775d943319ed9e51954974522
Publikováno v:
Computer graphics forum
38 (2019): 347–358. doi:10.1111/cgf.13842
info:cnr-pdr/source/autori:Pintore G.; Ganovelli F.; Villanueva A.J.; Gobbetti E./titolo:Automatic modeling of cluttered multi-room floor plans from panoramic images/doi:10.1111%2Fcgf.13842/rivista:Computer graphics forum (Print)/anno:2019/pagina_da:347/pagina_a:358/intervallo_pagine:347–358/volume:38
38 (2019): 347–358. doi:10.1111/cgf.13842
info:cnr-pdr/source/autori:Pintore G.; Ganovelli F.; Villanueva A.J.; Gobbetti E./titolo:Automatic modeling of cluttered multi-room floor plans from panoramic images/doi:10.1111%2Fcgf.13842/rivista:Computer graphics forum (Print)/anno:2019/pagina_da:347/pagina_a:358/intervallo_pagine:347–358/volume:38
We present a novel and light-weight approach to capture and reconstruct structured 3D models of multi-room floor plans. Starting from a small set of registered panoramic images, we automatically generate a 3D layout of the rooms and of all the main o
We introduce a novel versatile approach for letting users explore detailed image-based shape and material models integrated with structured, spatially-associated descriptive information. We represent the objects of interest as a series of registered
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d6777f731aec16cc2c849651585896dd
http://hdl.handle.net/11562/1008379
http://hdl.handle.net/11562/1008379
Autor:
Dulecha, Tinsae Gebrechristos, Giachetti, Andrea, Pintus, Ruggero, Ciortan, Irina, Villanueva, Alberto Jaspe, Gobbetti, Enrico
Cracks represent an imminent danger for painted surfaces that needs to be alerted before degenerating into more severe aging effects, such as color loss. Automatic detection of cracks from painted surfaces' images would be therefore extremely useful
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fc254649efa3b709f8e64ff1a3c5d85e
http://hdl.handle.net/11562/1008325
http://hdl.handle.net/11562/1008325
Nowadays, acquisition technologies such as LIDAR (Laser Imaging Detection and Ranging) allow us to obtain high-precision georeferenced 3D scans of the real world in an easy and fast way. These types of datasets are called point clouds. These scanners
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2e96aa8e854d53511da4929d1453e4c9
https://doi.org/10.4018/978-1-5225-5469-1.ch026
https://doi.org/10.4018/978-1-5225-5469-1.ch026
Akademický článek
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Autor:
Oliver Mattausch, Jiří Bittner, Alberto Jaspe, Enrico Gobbetti, Renato Pajarola, Michael Wimmer
Publikováno v:
Computer Graphics Forum. 34:537-548
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware occlusion queries in order t