Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Alban Bassuet"'
Publikováno v:
The Journal of the Acoustical Society of America. 149:A117-A117
This paper is written from the perspective of practitioners who approach the use of coupled volumes—in auditorium design in particular—as one element taken from a diverse acoustic design toolkit to be employed when appropriate to achieve an inten
Publikováno v:
Building Acoustics. 21:75-85
The use of 3D computer modeling tools through the 90s has revolutionized the practice of architecture. Coupled with new fabrication processes, these have introduced new territories for architectural design. Such techniques are also available to acous
Autor:
Alban Bassuet
Publikováno v:
Building Acoustics. 18:313-327
Scheduled to open in 2015 in the city of Athens the Stavros Niarchos Foundation Cultural Center will become the new home for the Greek National Opera and Ballet. This paper presents the acoustical design considerations for the future opera theatre. A
Autor:
Yasuhisa Toyota, Alban Bassuet, Anders Christian Gade, Leo L. Beranek, Lawrence Kirkegaard, Harold Marshall
Publikováno v:
Building Acoustics. 18:159-180
Autor:
Alban Bassuet
Publikováno v:
The Opera Quarterly. 27:483-494
Autor:
Alban Bassuet
Publikováno v:
Building Acoustics. 18:329-347
An important factor in our appreciation of music in a hall is the perception of the spatial distribution of sound, influenced by room shape and form. This paper investigates new techniques for visualizing 3D impulse responses and two new spatial indi
Publikováno v:
Proceedings of Meetings on Acoustics.
This paper describes a method to record large musical ensembles for use in computer simulations and auralization. The method uses a multi-microphone hemispherical array distributed over an orchestra playing on a hard floor. A ray tracing program mode
Autor:
Alban Bassuet, Willem Boning
Publikováno v:
The Journal of the Acoustical Society of America. 136:2218-2218
Typically, architects and acousticians design rooms for music starting from a model room shape known from past experience to perform well acoustically. We reverse the typical design process by using a model sound signature to generate room shapes. Ou
Publikováno v:
The Journal of the Acoustical Society of America. 133:3490-3490
Computer-based simulation is an increasingly popular way to predict the acoustics of real-world architectural designs. Most commercial acoustic simulation tools are based on geometric techniques and cannot accurately model low-frequency diffraction a
Publikováno v:
The Journal of the Acoustical Society of America. 133:3581-3581
Over the last two decades, computer generated auralizations have become increasingly relevant to the design process of new performance spaces. Auralizations are based on anechoic material, and simulation realism is often limited by a small repertoire