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pro vyhledávání: '"Alba Fiuza-Fernández"'
Publikováno v:
PLoS ONE, Vol 17, Iss 3, p e0263107 (2022)
Gamification refers to the use of game mechanics in non-recreational environments, such as the school environment, in order to enhance motivation, concentration, effort, commitment and other positive values common to all games. Gamification allows us
Externí odkaz:
https://doaj.org/article/871ffde867044ac1aec1a1f2b28b86c4