Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Alan Pedrassoli Chitayat"'
Autor:
Charles Ringer, Sondess Missaoui, Victoria J. Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker
Publikováno v:
Machine Learning with Applications, Vol 12, Iss , Pp 100466- (2023)
Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These competitions are broadcast in a professional manner similar to tradi
Externí odkaz:
https://doaj.org/article/9b81df0288044de89e93e06db409672f
Autor:
Charles Ringer, Sondess Missaoui, Victoria Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker
Publikováno v:
SSRN Electronic Journal.
Autor:
Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirmann, Jonathan Hook, Florian Block, Anders Drachen, Diego Perez-Liebana
Publikováno v:
Tot, M, Conserva, M, Pedrassoli Chitayat, A P, Kokkinakis, A, Patra, S, Demediuk, S, Munoz, A C, Olarewaju, O, Ursu, M F, Kirmann, B, Hook, J, Block, F, Drachen, A & Perez-Liebana, D 2021, What Are You Looking At? Team Fight Prediction Through Player Camera . in 2021 IEEE Conference on Games (CoG) . IEEE, 2021 IEEE Conference on Games, København, Denmark, 17/08/2021 . https://doi.org/10.1109/CoG52621.2021.9619038
Esport is a large and still growing industry with vast audiences. Multiplayer Online Battle Arenas (MOBAs), a sub-genre of esports, possess a very complex environment, which often leads to experts missing important coverage while broadcasting live co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9cef29884e31168b2d880454d2e821fc
https://portal.findresearcher.sdu.dk/da/publications/ba2206a9-ac47-4f06-b85b-105c901cd0a5
https://portal.findresearcher.sdu.dk/da/publications/ba2206a9-ac47-4f06-b85b-105c901cd0a5
Autor:
Simon Demediuk, Peter York, Peter Hughes, Isabelle Nölle, Alistair Coates, Athanasios V. Kokkinakis, Anders Drachen, Ben Kirman, Jonathan Hook, Florian Block, Oluseyi Olarewaju, Daniel Slawson, Sagarika Patra, Nicolas Hardie, Justus Robertson, Alan Pedrassoli Chitayat, Marian F. Ursu
Publikováno v:
IMX
Kokkinakis, A V, Demediuk, S, Nölle, I, Olarewaju, O, Patra, S, Robertson, J, York, P, Pedrassoli Chitayat, A P, Coates, A, Slawson, D, Hughes, P, Hardie, N, Kirman, B, Hook, J, Drachen, A, Ursu, M F & Block, F 2020, DAX : Data-Driven Audience Experiences in Esports . in IMX 2020-Proceedings of the 2020 ACM International Conference on Interactive Media Experiences . Association for Computing Machinery, IMX 2020-Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, pp. 94-105, 2020 ACM International Conference on Interactive Media Experiences, IMX 2020, Barcelona, Spain, 17/06/2020 . https://doi.org/10.1145/3391614.3393659
Kokkinakis, A V, Demediuk, S, Nölle, I, Olarewaju, O, Patra, S, Robertson, J, York, P, Pedrassoli Chitayat, A P, Coates, A, Slawson, D, Hughes, P, Hardie, N, Kirman, B, Hook, J, Drachen, A, Ursu, M F & Block, F 2020, DAX : Data-Driven Audience Experiences in Esports . in IMX 2020-Proceedings of the 2020 ACM International Conference on Interactive Media Experiences . Association for Computing Machinery, IMX 2020-Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, pp. 94-105, 2020 ACM International Conference on Interactive Media Experiences, IMX 2020, Barcelona, Spain, 17/06/2020 . https://doi.org/10.1145/3391614.3393659
Esports (competitive videogames) have grown into a global phenomenon with over 450m viewers and a 1.5bn USD market. Esports broadcasts follow a similar structure to traditional sports. However, due to their virtual nature, a large and detailed amount
Autor:
Isabelle Nölle, Ben Kirman, Daniel Slawson, Alistair Coates, Marian F. Ursu, Sagarika Patra, Justus Roberstson, Alan Pedrassoli Chitayat, Simon Demediuk, Oluseyi Olarewaju, Athanasios V. Kokkinakis, Anders Drachen, Jonathan Hook, Florian Block
Publikováno v:
Olarewaju, O, Kokkinakis, A, Demediuk, S, Robertson, J, Nölle, I, Patra, S, Slawson, D, Chitayat, A, Coates, A, Kirmann, B, Drachen, A, Ursu, M F, Block, F & Hook, J 2020, Automatic Generation Of Text For Match Recaps Using Esport Caster Commentaries . in Proceedings of the International Conference of Natural Language Computing . pp. 117-131, International Conference of Natural Language Computing, Sydney, Australia, 01/01/2020 . https://doi.org/10.5121/csit.2020.101810
Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists rich data (in-game, audio and video) about the events that take place in matches. These data offer viable linguistic resources
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e7080869ac727753ccc854ba1c883334
https://findresearcher.sdu.dk:8443/ws/files/197388903/csit101810.pdf
https://findresearcher.sdu.dk:8443/ws/files/197388903/csit101810.pdf
Autor:
Justus Robertson, Marian F. Ursu, Sagarika Patra, Athanasios V. Kokkinakis, Oluseji Olarewaju, Alan Pedrassoli Chitayat, Ben Kirmann, Simon Demediuk, Florian Block, Anders Drachen, Jonathan Hook
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030522452
SAI (2)
SAI (2)
Multiplayer strategy games are examples of imperfect information games, where information about the game state can be retrieved through in-game mechanics. One such mechanic is vision. Within esports titles of this genre, such as League of Legends (Lo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9172d233603be1c554f91c5e2d835894
https://doi.org/10.1007/978-3-030-52246-9_5
https://doi.org/10.1007/978-3-030-52246-9_5