Zobrazeno 1 - 10
of 84
pro vyhledávání: '"Akrivi Katifori"'
Autor:
Angeliki Chrysanthi, Akrivi Katifori, Alexandros Kapralos, Aristotelis Magklis, Angeliki Antoniou
Publikováno v:
Frontiers in Computer Science, Vol 5 (2023)
IntroductionPoint of Equilibrity (PoE) is a narrative game designed and developed with the aim to simulate the COVID-19 pandemic from a government's point of view and offer different perspectives on the complexity of managing a pandemic crisis. The p
Externí odkaz:
https://doaj.org/article/82ab842319e84416b39b64980e6454c5
Autor:
Georgios Trichopoulos, Markos Konstantakis, George Caridakis, Akrivi Katifori, Myrto Koukouli
Publikováno v:
Big Data and Cognitive Computing, Vol 7, Iss 3, p 148 (2023)
This paper introduces a groundbreaking approach to enriching the museum experience using ChatGPT4, a state-of-the-art language model by OpenAI. By developing a museum guide powered by ChatGPT4, we aimed to address the challenges visitors face in navi
Externí odkaz:
https://doaj.org/article/55e373a1eefe489dbb24715e7fbb130c
Publikováno v:
Frontiers in Computer Science, Vol 4 (2022)
The annotation of animated motion-captured segments is a challenging, interdisciplinary task, especially when it comes to characterizing movement qualitatively. The lack of intuitive, easy-to-learn-and-use frameworks is considered to be one of the bi
Externí odkaz:
https://doaj.org/article/0dabc3dc411443a696ec5ee2f92fc5ab
Publikováno v:
Frontiers in Education, Vol 7 (2022)
Social interaction has been recognized as positively affecting learning, with dialogue–as a common form of social interaction–comprising an integral part of collaborative learning. Interactive storytelling is defined as a branching narrative in w
Externí odkaz:
https://doaj.org/article/bb30df33c85f4821ab78235d19c3b2d9
Autor:
Dimitra Petousi, Akrivi Katifori, Maria Boile, Lori Kougioumtzian, Christos Lougiakis, Maria Roussou, Yannis Ioannidis
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 5, p 51 (2023)
Over the past decades, 360-degree virtual tours have been used to provide the public access to accurate representations of cultural heritage sites and museums. The COVID-19 pandemic has contributed to a rise in the popularity of virtual tours as a me
Externí odkaz:
https://doaj.org/article/76ff61b89a8342dfa6abca2f8f102382
Publikováno v:
Applied Sciences, Vol 13, Iss 10, p 5873 (2023)
The occurrence of cultural disasters, such as the fire damage at the Notre Dame de Paris in 2019 and at the National Museum of Brazil in 2018, and the recent COVID-19 pandemic highlight that the need to digitize cultural heritage is essential [...]
Externí odkaz:
https://doaj.org/article/ac30569d0ee341638b2aace5bf76d6c9
Autor:
Ektor Vrettakis, Akrivi Katifori, Marialena Kyriakidi, Myrto Koukouli, Maria Boile, Apostolos Glenis, Dimitra Petousi, Maria Vayanou, Yannis Ioannidis
Publikováno v:
Applied Sciences, Vol 13, Iss 6, p 3903 (2023)
In comparison with a traditional museum, an “ecomuseum” is radically different: It is not housed in a building and does not have a collection of physical objects or artifacts. It aims to help visitors discover the tangible and intangible cultural
Externí odkaz:
https://doaj.org/article/b1803fb928d34262a3dd04c2ebd60680
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
In this work we explore the effect of personality traits on user interaction in virtual reality (VR), on the less widely studied aspect of task performance during object manipulation. We conducted an experiment measuring the performance of 39 users i
Externí odkaz:
https://doaj.org/article/591d07e84e8947daaa86a10b4be39083
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives
Autor:
Maria Roussou, Akrivi Katifori
Publikováno v:
Multimodal Technologies and Interaction, Vol 2, Iss 2, p 32 (2018)
A multitude of challenges comes into play when attempting to design (and evaluate) an interactive digital storytelling experience for use by visitors in a museum. This paper reports on the evaluation of the prototype mobile-based storytelling “guid
Externí odkaz:
https://doaj.org/article/e4ce11be775a4e54b997c093a14b06e1
Autor:
Giorgos Ganias, Christos Lougiakis, Akrivi Katifori, Maria Roussou, Yannis Ioannidis, Ioannis Ioannidis
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:2369-2378
Virtual grasping is one of the most common and important interactions performed in a Virtual Environment (VE). Even though there has been substantial research using hand tracking methods exploring different ways of visualizing grasping, there are onl