Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Aja Huang"'
Autor:
Alhussein Fawzi, Matej Balog, Aja Huang, Thomas Hubert, Bernardino Romera-Paredes, Mohammadamin Barekatain, Alexander Novikov, Francisco J. R. Ruiz, Julian Schrittwieser, Grzegorz Swirszcz, David Silver, Demis Hassabis, Pushmeet Kohli
Publikováno v:
Nature. 610(7930)
Improving the efficiency of algorithms for fundamental computations can have a widespread impact, as it can affect the overall speed of a large amount of computations. Matrix multiplication is one such primitive task, occurring in many systems—from
Autor:
Tom Schaul, David Silver, James Molloy, Junhyuk Oh, Katrina McKinney, Oriol Vinyals, David H. Choi, Junyoung Chung, Tobias Pohlen, Dani Yogatama, Tobias Pfaff, Demis Hassabis, Michael Mathieu, Dan Horgan, Ivo Danihelka, Igor Babuschkin, Dario Wünsch, Tom Le Paine, Yury Sulsky, Wojciech Marian Czarnecki, Rémi Leblond, Ziyu Wang, Andrew Dudzik, Trevor Cai, Chris Apps, Yuhuai Wu, David Budden, Valentin Dalibard, Timo Ewalds, Oliver Smith, John P. Agapiou, Aja Huang, Roman Ring, Petko Georgiev, Max Jaderberg, Koray Kavukcuoglu, Alexander Vezhnevets, Caglar Gulcehre, Manuel Kroiss, Laurent Sifre, Richard E. Powell, Timothy P. Lillicrap
Publikováno v:
Nature. 575:350-354
Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an important challenge for artificial intelligence re
Autor:
Karen Simonyan, Timothy P. Lillicrap, Demis Hassabis, George van den Driessche, Ioannis Antonoglou, Adrian Bolton, Yutian Chen, Fan Hui, Aja Huang, Thomas Hubert, David Silver, Arthur Guez, Laurent Sifre, Julian Schrittwieser, Lucas Baker, Thore Graepel, Matthew Lai
Publikováno v:
Nature. 550:354-359
A long-standing goal of artificial intelligence is an algorithm that learns, tabula rasa, superhuman proficiency in challenging domains. Recently, AlphaGo became the first program to defeat a world champion in the game of Go. The tree search in Alpha
Autor:
John Nham, David Silver, Ilya Sutskever, Demis Hassabis, George van den Driessche, Arthur Guez, Dominik Grewe, Marc Lanctot, Thore Graepel, Laurent Sifre, Chris J. Maddison, Nal Kalchbrenner, Ioannis Antonoglou, Timothy P. Lillicrap, Koray Kavukcuoglu, Julian Schrittwieser, Madeleine Leach, Aja Huang, Veda Panneershelvam, Sander Dieleman
Publikováno v:
Nature. 529:484-489
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go th