Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Aishah Abdul Razak"'
Autor:
Rozilawati Shaari, Nurulnur Athirah Azhar, Nor Ain Najwa Ismail, Muhamad Saufiyudin Omar, Nur Atikah Armieza Khairul Nazmi, Nur Aishah Abdul Razak
Publikováno v:
International Journal of Modern Education. 3:226-237
Wi-Fi services provided by institutions are critical factors helping students in their learning process, especially during the COVID-19 pandemic. However, studies concerning Wi-Fi performance on students’ satisfaction in Polytechnics Malaysia are l
Publikováno v:
2022 Engineering and Technology for Sustainable Architectural and Interior Design Environments (ETSAIDE).
Autor:
Marizuana Mat Daud, M. Hanif Md Saad, Aishah Abdul Razak, Haliza Abdul Mutalib, W. Mimi Diyana, Wan Mimi Diyana Wan Zaki, Aini Hussain
Publikováno v:
Procedia Computer Science. 163:330-337
In this paper, we propose an automatic Active Contour Model (ACM) using corneal centroid information for corneal segmentation. The algorithm was validated on 259 of Anterior Segment Photographed Images (ASPIs) that were captured using a smartphone. T
Publikováno v:
2020 The 9th International Conference on Networks, Communication and Computing.
This research explores the utilization of a new media known as Virtual Reality (VR) and Augmented Reality (AR) to enhance interior design (ID) students’ presentation at the College of Fine Arts and Design (CFAD), University of Sharjah. Through a su
Studies have shown various benefits of using technology especially digital games in making classroom learning more engaging and motivating. In Scotland, a new approach to education called the Curriculum for Excellence (CfE) was implemented in 2010. T
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c78d38badedb1b990fad9221eee03665
https://doi.org/10.1108/978-1-78973-627-420191009
https://doi.org/10.1108/978-1-78973-627-420191009
Publikováno v:
ICSCA
Modernization and urban development have destroyed the original image of some architectural heritage. One example is the Prophet Mosque in Madinah, where, in its current state, has been through many modifications and expansion from the original form
Autor:
Soheli Farhana, Abdul Malik Mohd Ali, Masum Billah, M. Izani, Zulkhairi Mohd Yusof, Kushsairy Kadir, Aishah Abdul Razak
Publikováno v:
2018 IEEE 5th International Conference on Smart Instrumentation, Measurement and Application (ICSIMA).
A fire can cause serious damage in everywhere in the world. Fire and rescue department is cooperatively working on flame prevention if there any fire happened. Lack of flame detection intelligent system and human visualization causes delay in contact
Autor:
Kushsairy Kadir, Zulkhairi Mohd Yusof, Abdul Malik Mohd Ali, Aishah Abdul Razak, Soheli Farhana, Masum Billah
Publikováno v:
2018 IEEE 5th International Conference on Smart Instrumentation, Measurement and Application (ICSIMA).
Data and correspondence innovation (ICT) can give an extremely powerful stage to the conveyance of portable wellbeing administrations. Portable applications data advances, e-wellbeing administrations can be reached out to cell phones offering ascend
Autor:
Haidawati Nasir, Kushsairy Kadir, Zulkhairi Mohd Yusof, M. Izani, Muhamad Amirul Sunni Bin Rohim Rohim, Aishah Abdul Razak, Masum Billah
For a long time, visually impaired person uses a white cane to guide their way when travel outside. The white cane has been useful for the blinds in improving their mobility but unfortunately the white cane has its limitation. One of the shortcomings
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::81599d8ab2df8abbf3ce3e37edb71d76
https://zenodo.org/record/4309229
https://zenodo.org/record/4309229
Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
Publikováno v:
International Journal of Game-Based Learning. 2:33-51
A radical reform in education has happened in Scotland by introducing a new curriculum known as the Curriculum for Excellence (CfE). This new curriculum promotes active learning, including use of digital games-based learning (DGBL) technology. This p