Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Aikaterini-Georgia Mavroeidi"'
Autor:
Angeliki Kitsiou, Maria Sideri, Michail Pantelelis, Stavros Simou, Aikaterini-Georgia Mavroeidi, Katerina Vgena, Eleni Tzortzaki, Christos Kalloniatis
Publikováno v:
Sensors, Vol 24, Iss 10, p 3227 (2024)
This paper presents a novel approach to address the challenges of self-adaptive privacy in cloud computing environments (CCE). Under the Cloud-InSPiRe project, the aim is to provide an interdisciplinary framework and a beta-version tool for self-adap
Externí odkaz:
https://doaj.org/article/640d3fad295b41cf9369812cb3eff28f
Autor:
Daniele Ruggiu, Vincent Blok, Christopher Coenen, Christos Kalloniatis, Angeliki Kitsiou, Aikaterini-Georgia Mavroeidi, Simone Milani, Andrea Sitzia
Publikováno v:
Journal of Responsible Innovation, Vol 9, Iss 3, Pp 315-343 (2022)
ABSTRACTPublic engagement is crucial to strengthen responsibility frameworks in highly innovative contexts, including as part of business organisations. One particular innovation that calls for public engagement is gamification. Gamification fosters
Externí odkaz:
https://doaj.org/article/0e6e63a397844597b9431856a81b62a3
Publikováno v:
Future Internet, Vol 11, Iss 3, p 67 (2019)
Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains. In domains such as education, marketing and health, where gamificat
Externí odkaz:
https://doaj.org/article/e91e47a4f8134e7d89cad6f0260e344d
Publikováno v:
25th Pan-Hellenic Conference on Informatics.
The benefits, deriving from utilizing new Information and Communication Technologies (ICTs), such as Internet of Things or cloud computing, raise at the same time several privacy risks and concerns for users. Despite the fact that users’ inability
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5ae2491845078991ffafa44422a29847
https://doi.org/10.5772/intechopen.97420
https://doi.org/10.5772/intechopen.97420
Publikováno v:
Future Internet, Vol 11, Iss 3, p 67 (2019)
Future Internet
Volume 11
Issue 3
Future Internet
Volume 11
Issue 3
Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains. In domains such as education, marketing and health, where gamificat
Publikováno v:
Trust, Privacy and Security in Digital Business ISBN: 9783030278120
TrustBus
TrustBus
Due to the increased use of Information and Communication Technologies (ICTs), several methods have been developed in order to create more attractive interaction environments, so that users’ interest on using services to be maintained. Gamification
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::de07d3540649782361667ee62bb8a297
https://doi.org/10.1007/978-3-030-27813-7_8
https://doi.org/10.1007/978-3-030-27813-7_8
Autor:
Argyri Pattakou, Christos Kalloniatis, Vasiliki Diamantopoulou, Aikaterini-Georgia Mavroeidi, Stefanos Gritzalis
Publikováno v:
ESPRE@RE
As privacy engineering gains much attention, recently literature records a number of methodologies that support software designers to model privacy – aware systems starting from the early stages of the software lifecycle until the late design stage