Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Aikaterini Katmada"'
Publikováno v:
Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities ISBN: 9783031054624
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1c611fdf0f9d6c0c10ade34b4ea86b58
https://doi.org/10.1007/978-3-031-05463-1_3
https://doi.org/10.1007/978-3-031-05463-1_3
Autor:
Ioannis Kompatsiaris, George Kalpakis, Stefanos Vrochidis, Aikaterini Katmada, Stelios Andreadis, Theodora Tsikrika
Publikováno v:
MultiMedia Modeling ISBN: 9783030377335
MMM (2)
MMM (2)
This work presents the user-centered design and development of a generic and extensible visualization framework that can be re-used in various scenarios in order to communicate large–scale heterogeneous multimedia information obtained from social m
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::622d8a93f8a5daf47820fbee09483dc5
https://doi.org/10.1007/978-3-030-37734-2_35
https://doi.org/10.1007/978-3-030-37734-2_35
Publikováno v:
Educational Technology Research and Development. 65:1451-1470
This study examined the effects of using an online flexible educational game on students’ attitude towards mathematics as compared to the traditional method of solving mathematical problems. Moreover, the study assessed the learning effectiveness o
Autor:
Aurora Prospero, Gian-Luca Gasparini, Peter Hanecak, Miroslav Konecny, Aikaterini Katmada, Anna Satsiou
Publikováno v:
Internet Science ISBN: 9783319775463
INSCI Workshops
INSCI Workshops
The purpose of this paper is to present the factors that should be taken into consideration when assessing the level of acceptance of an ICT solution by the general public, as well as the innovating impact that such solution is expected to have at th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::25991d3cfc46e7d07b20a72970b36535
https://doi.org/10.1007/978-3-319-77547-0_2
https://doi.org/10.1007/978-3-319-77547-0_2
Publikováno v:
Collective Online Platforms for Financial and Environmental Awareness ISBN: 9783319502366
IFIN/ISEM@INSCI
IFIN/ISEM@INSCI
This paper presents the design of an incentive mechanism for the so-called PROFIT platform, a crowdsourcing (CS) platform that seeks to promote financial awareness and capability. More specifically, a reputation-based incentive scheme with gamificati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e09710b60832c45a2bb3bcf714982e35
https://doi.org/10.1007/978-3-319-50237-3_2
https://doi.org/10.1007/978-3-319-50237-3_2
Autor:
Eirini D. Karapistoli, Georgios A. Panos, Anna Satsiou, Christoforos Bouzanis, Aikaterini Katmada, Ioannis Praggidis, Gian-Luca Gasparini, Konstantinos Gkrimmotsis, Aurora Prospero
Publikováno v:
Collective Online Platforms for Financial and Environmental Awareness ISBN: 9783319502366
IFIN/ISEM@INSCI
IFIN/ISEM@INSCI
The aim of this study is to present the analysis of an online survey that was conducted in order to investigate individual attitudes and requirements from an online financial awareness platform. The survey aimed to elicit users’ self-assessed finan
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3a9fde2f99c189471624d78f8bd26b6f
https://doi.org/10.1007/978-3-319-50237-3_1
https://doi.org/10.1007/978-3-319-50237-3_1
Publikováno v:
Internet Science ISBN: 9783319459813
INSCI
INSCI
Crowdsourcing emerged with the development of Web 2.0 technologies as a distributed online practice that harnesses the collective aptitudes and skills of the crowd in order to reach specific goals. The success of crowdsourcing systems is influenced b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8ac0c09f8946427721962b815e1d27ad
https://doi.org/10.1007/978-3-319-45982-0_1
https://doi.org/10.1007/978-3-319-45982-0_1
Publikováno v:
2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL).
The current paper presents a case study for evaluating an Interaction Analysis toolkit for blogs, called G.I.AN.T. (Graphical Interaction Analysis Tool). The paper focuses on the perspective of the students and investigates the hypothesis that Learni
Autor:
Aikaterini Katmada, Michalis Chatzakis, Stylianidis Panagiotis, Hippokratis Apostolidis, Apostolos Mavridis
Publikováno v:
2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL).
This paper describes a bio-feedback device for emotion recognition, as well as the creation of an android application that communicates with the bio-feedback device wirelessly via Bluetooth and allows the users to use their smartphone or tablet to mo
Publikováno v:
IISA
This paper describes the design and development of an educational game that is adapted based on the psychophysiological measures of the player. The particular measurements are collected using a bio-feedback device and they consist of skin conductance