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pro vyhledávání: '"Aida Erfanian"'
Publikováno v:
Iranian Journal of Science and Technology, Transactions of Civil Engineering. 46:4543-4556
Akademický článek
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Autor:
Yaoping Hu, Aida Erfanian
Publikováno v:
Virtual Reality. 24:75-91
Suitable cues for communication are crucial to multiuser usability of collaborative virtual environments (VEs). Although verbal cues are common among users, vibrotactile cues are nonverbal to facilitate conventionally interaction with objects. Few re
Publikováno v:
IEEE Transactions on Human-Machine Systems. 47:1052-1065
Collaborative virtual environments (VEs) require interaction models for resolving conflicts and promoting multiuser collaboration. Common models, such as the first-come-first-serve (FCFS) model, which grants interaction opportunities to the most agil
Publikováno v:
2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design (CSCWD)
2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design ((CSCWD))
2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design ((CSCWD)), May 2018, Nanjing, China. pp.330-335
CSCWD
2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design ((CSCWD))
2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design ((CSCWD)), May 2018, Nanjing, China. pp.330-335
CSCWD
International audience; In a three-dimensional (3D) virtual environment (VE), proper collaboration between vibrotactile and force cues-two cues of the haptic modality-is important to facilitate task performance of human users. Many studies report tha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::11022d1e82c59e5e2a90886d76fae3ae
https://hal.archives-ouvertes.fr/hal-01948533
https://hal.archives-ouvertes.fr/hal-01948533
Publikováno v:
VR
IEEE Virtual Reality
2018 IEEE Conference on Virtual Reality and 3D User Interfaces
2018 IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2018, Reutlingen, Germany. pp.1-2
IEEE Virtual Reality
2018 IEEE Conference on Virtual Reality and 3D User Interfaces
2018 IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2018, Reutlingen, Germany. pp.1-2
International audience; Vibrotactile and force cues of the haptic modality is increasing used to facilitate interactive tasks in three-dimensional (3D) virtual environments (VE). While maximum likelihood estimation (MLE) explains the integration of m
Publikováno v:
Open Computer Science, Vol 5, Iss 1, Pp 41-50 (2015)
Integrating heterogeneous data in distributed databases has been a research issue for many years. In this paper, we discuss some of these problems and propose a solution using a semantic model. This semantic model is built upon the semantic relations
Autor:
Yaoping Hu, Aida Erfanian
Publikováno v:
SMC
Multiuser collaboration within virtual environments (VEs) need effective means of communication. A real-world collaboration benefits from verbal and nonverbal communication channels. To promote the nonverbal communication within VEs, some research st
Publikováno v:
IEEE Virtual Reality
IEEE Virtual Reality, Mar 2017, Los Angeles, United States. pp.257-258, ⟨10.1109/VR.2017.7892274⟩
IEEE Virtual Reality, Mar 2017, Los Angeles, United States. IEEE, IEEE Virtual Reality, pp.257-258, 2017, 〈10.1109/VR.2017.7892274〉
VR
IEEE Virtual Reality, Mar 2017, Los Angeles, United States. pp.257-258, ⟨10.1109/VR.2017.7892274⟩
IEEE Virtual Reality, Mar 2017, Los Angeles, United States. IEEE, IEEE Virtual Reality, pp.257-258, 2017, 〈10.1109/VR.2017.7892274〉
VR
International audience; Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies showed that the integration of visual and haptic cues follows maximum likelihood estimation (MLE). Little effort foc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a12962e37cf7e4b51739a1443971e22b
https://hdl.handle.net/10985/13117
https://hdl.handle.net/10985/13117
Publikováno v:
Lecture Notes in Computer Science
4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics
4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, Jun 2017, Ugento, Italy. Springer, Lecture Notes in Computer Science, 10324, pp.17-34, 2017, 〈10.1007/978-3-319-60922-5_2〉
Lecture Notes in Computer Science ISBN: 9783319609218
AVR (1)
4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, Jun 2017, Ugento, Italy. pp.17-34, ⟨10.1007/978-3-319-60922-5_2⟩
4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics
4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, Jun 2017, Ugento, Italy. Springer, Lecture Notes in Computer Science, 10324, pp.17-34, 2017, 〈10.1007/978-3-319-60922-5_2〉
Lecture Notes in Computer Science ISBN: 9783319609218
AVR (1)
4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, Jun 2017, Ugento, Italy. pp.17-34, ⟨10.1007/978-3-319-60922-5_2⟩
Navigation is a key factor for immersion and exploration in virtual environment (VE). Nevertheless, measuring navigation performance is not an easy task, especially when analyzing and interpreting heterogeneous results of the measures used. To that e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9c84c3fd195e072312824acc93ef9ff0
https://hdl.handle.net/10985/12778
https://hdl.handle.net/10985/12778