Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Ai Leen Oon"'
Publikováno v:
Health Promotion Practice. :152483992211138
Physical activity is known to contribute to good health, but most adults in the United States do not meet recommended physical activity guidelines. Social incentive interventions that leverage insights from behavioral economics have increased physica
Autor:
Charles A. L. Rareshide, Kevin G. Volpp, Ai Leen Oon, Dylan S. Small, Mitesh S. Patel, Victoria Hilbert, Michael P Fortunato, Joseph D Harrison
Publikováno v:
JAMA network open. 4(5)
Importance Gamification is increasingly being used to promote healthy behaviors. However, it has not been well tested among patients with chronic conditions and over longer durations. Objective To test the effectiveness of behaviorally designed gamif
Autor:
Chethan Bachireddy, Joseph D Harrison, Christopher K. Snider, Kevin G. Volpp, Tory O. Harrington, Dylan S. Small, Ai Leen Oon, Mitesh S. Patel, Charles A. L. Rareshide
Publikováno v:
JAMA Cardiol
IMPORTANCE: Health promotion efforts commonly communicate goals for healthy behavior, but the best way to design goal setting among high-risk patients has not been well examined. OBJECTIVE: To test the effectiveness of different ways to set and imple
Autor:
Kimberly J. Waddell, Ai Leen Oon, Chalanda N. Evans, Mitesh S. Patel, Anish K. Agarwal, Rachel Djaraher, Tory O. Harrington, Dylan S. Small
Publikováno v:
JAMA Network Open
Key Points Question What is the effect of gamification with social support and loss-framed financial incentives on the promotion of physical activity among veterans with overweight and obesity? Findings In this randomized clinical trial of 180 vetera
Autor:
Ai Leen Oon, Joseph D Harrison, Gregory Reh, Gregory Szwartz, James Guszcza, Mitesh S. Patel, Victoria Hilbert, Michael P Fortunato, David Steier, Pameljit Kalra, Charles A. L. Rareshide, Dylan S. Small
Publikováno v:
JAMA internal medicine. 179(12)
Gamification, the use of game design elements in nongame contexts, is increasingly being used in workplace wellness programs and digital health applications. However, the best way to design social incentives in gamification interventions has not been
Autor:
Michael Fortunato, Joseph Harrison, Ai Leen Oon, Dylan Small, Victoria Hilbert, Charles Rareshide, Mitesh Patel
BACKGROUND Type 2 diabetes is a significant cause of morbidity and mortality in the United States. Lifestyle modifications including increasing physical activity and losing weight have been demonstrated to improve glycemic control. However, most pati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::36efe04a4c29597a8676bca3b2178960
https://doi.org/10.2196/preprints.14180
https://doi.org/10.2196/preprints.14180
Autor:
Ai Leen Oon, Joseph D Harrison, Mitesh S. Patel, Victoria Hilbert, Michael P Fortunato, Dylan S. Small, Charles A. L. Rareshide
Publikováno v:
JMIR Research Protocols
Background Type 2 diabetes is a significant cause of morbidity and mortality in the United States. Lifestyle modifications including increasing physical activity and losing weight have been demonstrated to improve glycemic control. However, most pati