Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Ahmed S. Khalaf"'
Autor:
Sumaya A. Abdullah, Ahmed S. Khalaf
Publikováno v:
The Iraqi Journal of Agricultural science, Vol 55, Iss 5 (2024)
A field experiment was conducted during two seasons 2019-2020 and 2020-2021 at the Grdarasha Research Station of the Agricultural Engineering Sciences College-Salahaddin University-Erbil. The experiment was designed as factorial within randomized com
Externí odkaz:
https://doaj.org/article/e757af60939844c483d2f71905f508d8
Autor:
Sumaya A. Abdullah, Ahmed S. Khalaf
Publikováno v:
The Iraqi Journal of Agricultural science, Vol 54, Iss 3 (2023)
A factorial in randomized complete block design (RCBD), with three replicates, including three seeding rates (200,250, and300seeds.m-2), and three grain size grades of Admiral variety of triticale whole (ungraded), thousand seed weight (TSW) 47.32g,
Externí odkaz:
https://doaj.org/article/554680a388ed4333ae0c5726ea5f0f38
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030490614
HCI (2)
HCI (2)
Gesture recognition devices provide a new means for natural human-computer interaction. However, when selecting these devices to be used in games, designers might find it challenging to decide which gesture recognition device will work best. In the p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8624135a9358a18743112345e1e2897a
https://doi.org/10.1007/978-3-030-49062-1_4
https://doi.org/10.1007/978-3-030-49062-1_4
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030490614
HCI (2)
HCI (2)
Composite wearable computers combine multiple wearable devices to form a cohesive whole. Designing these complex systems and integrating devices to effectively leverage their affordances is nontrivial. To inform the design of composite wearable compu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::34826083303719e4a5ff17197111f851
https://doi.org/10.1007/978-3-030-49062-1_28
https://doi.org/10.1007/978-3-030-49062-1_28
Publikováno v:
ISS
Gesture recognition devices provide a new means for natural human-computer interaction. However, when selecting these devices for games, designers might find it challenging to decide which gesture recognition device will work best. In the present res
Publikováno v:
ISS
Composite wearable computers consist of multiple wearable devices connected together and working as a cohesive whole. These composite wearable computers are promising for augmenting our interaction with the physical, virtual, and mixed play spaces (e
Autor:
Sultan A. Alharthi, Lennart E. Nacke, Ruth C. Torres, Zachary O. Toups, Ahmed S. Khalaf, Igor Dolgov
Publikováno v:
CHI
In distributed multiplayer games, it can be difficult to communicate strategic information for planning game moves and player interactions. Often, players spend extra time communicating, reducing their engagement in the game. Visual annotations in ga
Publikováno v:
CHI PLAY (Companion)
The Maze is a multiplayer game in which players collaboratively coordinate activities in advance in order to win. Utilizing planning, The Maze explores how players cooperate with each other by experimenting with available collaborative planning mecha
Publikováno v:
Human Factors in Practice
Human Factors in Practice ISBN: 9781315587370
Human Factors in Practice ISBN: 9781315587370
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9bb8c1247adadac5e01a23132c2c899e
https://doi.org/10.1201/9781315587370-5
https://doi.org/10.1201/9781315587370-5