Zobrazeno 1 - 10
of 41
pro vyhledávání: '"Ahmad Zamzuri Mohamad Ali"'
Publikováno v:
Asia-Pacific Journal of Information Technology and Multimedia, Vol 8, Iss 01, Pp 1-15 (2019)
This study aimed to analyse psychological, social, technological and institutional factors in influencing perceived ease of use towards focused educational video sharing site. The acceptance factors were studied based on the technology acceptance mod
Externí odkaz:
https://doaj.org/article/c81be870f3b74cd9a9145e827f433cdd
Publikováno v:
Malaysian Journal of Learning and Instruction, Vol 14, Iss 2 (2017)
Tujuan - Kajian ini bertujuan untuk menilai kesan animasi bersegmen dengan pelbagai strategi kawalan pengguna terhadap prestasi pelajar. Lima strategi kawalan tersebut ialah strategi Kawalan Pengguna Linear (KPL), Kawalan Pengguna Rawak (KPR), Kawala
Externí odkaz:
https://doaj.org/article/847ad5fa16a64361a6edc82c225d1c8a
Publikováno v:
Asia-Pacific Journal of Information Technology and Multimedia, Vol 3, Iss (2), Pp 13-25 (2014)
The talking-head animation is an animated instruction that can assist pronunciation learning. Though, mistake in design of the animated characters might cause negative impact on students. This study focuses on the alleged issue of Uncanny Valley’s
Externí odkaz:
https://doaj.org/article/291131ce896a4868971bf51545eef1e6
Publikováno v:
Malaysian Journal of Learning and Instruction, Vol 13, Iss 1 (2016)
Tujuan – Kajian ini bertujuan untuk menilai kesan penggunaan animasi talking-head yang berbeza tahap realistik terhadap prestasi pembelajaran sebutan perkataan. Penilaian penggunaan animasi ini diukur melalui ujian sebutan setelah pelajar sele
Externí odkaz:
https://doaj.org/article/87bf554dd44d408b8c5b1ea7e2c60a30
Publikováno v:
Pertanika Journal of Social Sciences and Humanities. 30:779-796
Teknologi hologram kini semakin banyak digunakan dalam pelbagai bidang termasuk bidang pendidikan. Penggunaan hologram dilihat sangat berpotensi untuk dijadikan sebagai perwakilan tenaga pengajar sebenar di dalam kelas. Penggunaan tutor hologram juga
Publikováno v:
International Journal of Creative Multimedia. 2:30-50
This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In th
Publikováno v:
Education and Information Technologies. 26:6123-6141
A hologram tutor is an instructional medium that has promising potential to serve as a substitute for actual teachers in classroom learning. Commonly, actual humans are used as the characters for the hologram tutor. Doubtlessly, this choice has its o
Publikováno v:
E-Learning and Digital Media. 18:422-440
Virtual learning companions, such as avatars, have shown significant potential in assisting learners—particularly in the Digital Game-Based Learning (DGBL) condition. Since there are many avatar design approaches which can be utilized in DGBL, ques
Publikováno v:
International Journal of Engineering Trends and Technology. :70-75
Publikováno v:
International Journal of Instruction. 13:903-920