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pro vyhledávání: '"Ahmad Azadvar"'
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-29
Is it possible to detect toxicity in games just by observing in-game behavior? If so, what are the behavioral factors that will help machine learning to discover the unknown relationship between gameplay and toxic behavior? In this initial study, we
Autor:
Rickard Elmqvist, Ahmad Azadvar, Robert Lizatovic, David Renaudie, Bjorn Kristmannsson, Klaus Hofmeister
Publikováno v:
CoG
This article describes an attempt to categorize character configurations of players of Tom Clancy’s the Division 2, conducted to highlight behavioral differences in approach to gameplay based on one's character build. Nine distinct character builds
Autor:
Ahmad Azadvar, Ebba Dalqvist
This research investigated the effect of age on players of an online multiplayer shooter. Through combining the data from two large scale surveys, we collected information regarding age, gaming habits, game rating and psychological need satisfaction
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6192328259ac7323b1d01bf51fd0f3dc
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17329
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17329
Publikováno v:
CoG
Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of gameplay data fr
Publikováno v:
CHI
Canossa, A, Azadvar, A, Harteveld, C, Drachen, A & Deterding, S 2019, Influencers in multiplayer online shooters evidence of social contagion in playtime and social play . in CHI 2019-Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems ., 259, Association for Computing Machinery / Special Interest Group on Programming Languages, Conference on Human Factors in Computing Systems-Proceedings, 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, United Kingdom, 04/05/2019 . https://doi.org/10.1145/3290605.3300489
Canossa, A, Azadvar, A, Harteveld, C, Drachen, A & Deterding, S 2019, Influencers in multiplayer online shooters evidence of social contagion in playtime and social play . in CHI 2019-Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems ., 259, Association for Computing Machinery / Special Interest Group on Programming Languages, Conference on Human Factors in Computing Systems-Proceedings, 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, United Kingdom, 04/05/2019 . https://doi.org/10.1145/3290605.3300489
In a wide range of social networks, people’s behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called “influencers’.’ Existing work suggests that in-
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eab4279567c33e1112d73da38fcdf3b5
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17330
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-17330
Autor:
Alessandro Canossa, Ahmad Azadvar
Publikováno v:
FDG
In order to appeal to a growing market, game developers are offering a wide variety of activities. It is becoming necessary to understand which psychological need each activity caters for. The purpose of this paper is to demonstrate the development a