Zobrazeno 1 - 10
of 54
pro vyhledávání: '"Adrienne Shaw"'
Autor:
Adrienne Shaw, Brian McKernan, Rosa M. Martey, Jennifer Stromer-Galley, Emilie T. Saulnier, Elizabeth McLaren, Matthew G. Rhodes, James E. Folkestad, Sarah M. Taylor, Kate Kenski, Benjamin A. Clegg, Tomek Stralkowski
Publikováno v:
Multimodal Technologies and Interaction, Vol 2, Iss 3, p 46 (2018)
That games can be used to teach specific content has been demonstrated numerous times. However, although specific game features have been conjectured to have an impact on learning outcomes, little empirical research exists on the impact of iterative
Externí odkaz:
https://doaj.org/article/72c19e1ff53d4afc9084d1afc5a38a86
Autor:
Adrienne Shaw, Eugene Kukshinov
Publikováno v:
Psychology of Popular Media. 11:90-101
Autor:
Kristina M. De Voe, Adrienne Shaw
Publikováno v:
Wikipedia and Academic Libraries
In this chapter, we examine the relationship between open pedagogical practices and critical information literacy and how they intersect when Wikipedia is introduced in the classroom. Specifically, we discuss the collaboration between a librarian and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52d51bbdbe572f76e947b5f96ccb6dc2
https://doi.org/10.3998/mpub.11778416.ch2.en
https://doi.org/10.3998/mpub.11778416.ch2.en
Autor:
Adrienne Shaw
Publikováno v:
How to Play Video Games ISBN: 9781479830404
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::82aea42e21a700fd615e27002dac47e2
https://doi.org/10.18574/nyu/9781479830404.003.0017
https://doi.org/10.18574/nyu/9781479830404.003.0017
Autor:
Christopher J. Persaud, Adrienne Shaw
Publikováno v:
First Monday.
Queer readings of texts allow audiences, queer or not, to see the possibility for queerness in media that does not explicitly name LGBTQ identities. At times these readings are intended by creators but they need not be, as audiences themselves help e
Autor:
Rosa Mikeal Martey, Kate Kenski, Joanna E. Lewis, James E. Folkestad, Tomek Strzalkowski, Jennifer Stromer-Galley, Benjamin A. Clegg, Adrienne Shaw
Publikováno v:
Journal of Media Psychology. 30:16-28
As research on serious games continues to grow, we investigate the efficacy of digital games to train enhanced decision making through understanding cognitive biases. This study investigates the ability of a 30-minute digital game as compared with a
Autor:
Adrienne Shaw
Publikováno v:
Media, Culture & Society. 39:592-602
This essay addresses how digital and interactive media scholars might adapt the concept of affordances in relation to Stuart Hall’s canonical ‘Encoding/Decoding’ model to better account for how certain types of interactivity are promoted or dis
Autor:
Stephanie Train, James E. Folkestad, Kate Kenski, Rosa Mikeal Martey, Tomek Strzalkowski, Brian McKernan, Benjamin A. Clegg, Adrienne Shaw, Jennifer Stromer-Galley, Matthew G. Rhodes
Publikováno v:
Technology, Knowledge and Learning. 23:65-81
The engaging nature of video games has intrigued learning professionals attempting to capture and retain learners’ attention. Designing learning interventions that not only capture the learner’s attention, but also are designed around the natural
Autor:
Adrienne Shaw
Publikováno v:
Critical Studies in Media Communication. 34:88-94
This essay describes the author’s new project: a digital archive documenting the history of lesbian, gay, bisexual, transgender, and queer (LGBTQ) content in video games. The LGBTQ game archive covers approximately 30 decades of game content at pre
To date, there are no general overviews of feminist and queer game studies, though there are several core texts, edited collections, and special journal issues. Much of feminist game studies might more rightly be called women’s game studies, as the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::75e51b2ef8f3d95d6fbdf8db56628b03
https://doi.org/10.1093/obo/9780199756841-0235
https://doi.org/10.1093/obo/9780199756841-0235