Zobrazeno 1 - 10
of 45
pro vyhledávání: '"Adrienne Holz"'
Publikováno v:
Journal of Broadcasting & Electronic Media. 66:647-673
Publikováno v:
Mass Communication and Society. 23:301-330
The label “fake news” was used in 2016 to describe disinformation messages disseminated during the 2016 US Presidential campaign, particularly such messages on social media sites, but the term was ...
Autor:
Rockwell, Michelle S., Stein, Jeffrey S., Gerdes, Julie, Brown, Jeremiah, Ivory, Adrienne Holz, Epling, John W.
BACKGROUND: The Appalachian Region faces multiple barriers to widespread COVID-19 vaccination. The purpose of this research study was to explore the role of trust in healthcare and trust in science on Appalachian residents’ readiness to receive the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2485::6cf101cae08939065f08af89557cb15a
https://hdl.handle.net/10919/107410
https://hdl.handle.net/10919/107410
Autor:
Ivory, Adrienne Holz
Although the effects of violent video games on aggression in users have been researched extensively and the resulting body of research shows that violent video games can increase aggressive behaviors, aggression-related feelings and thoughts, and phy
Externí odkaz:
http://hdl.handle.net/10919/77200
http://scholar.lib.vt.edu/theses/available/etd-09132010-120928/
http://scholar.lib.vt.edu/theses/available/etd-09132010-120928/
Akademický článek
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Autor:
Adrienne Holz Ivory
Publikováno v:
Journal of Homosexuality. 66:31-59
This study examines how sexual orientation of couples featured in magazine advertisements affects heterosexual viewers' responses using the elaboration likelihood model as a framework. A 3 × 2 × 2 × 3 experiment tested effects of sexual orientatio
Autor:
Adrienne Holz Ivory
Publikováno v:
The International Encyclopedia of Communication Research Methods. :1-10
Publikováno v:
Journal of Media Psychology. 29:42-53
Abstract. While there is extensive literature exploring the possible negative effects of video games, and many such studies using college student samples, there is little research on how video game use impacts the unique risk environment of college s
Akademický článek
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