Zobrazeno 1 - 10
of 70
pro vyhledávání: '"Adriana de Souza e Silva"'
Autor:
Adriana de Souza e Silva
Publikováno v:
ARS, Vol 2, Iss 4, Pp 79-97 (2004)
Este artigo trata de como a arte mediada por tecnologia lida com a conexão entre espaços físicos e digitais. Em vez de analisar a arte midiática contemporânea, na qual a conexão entre o físico e o virtual é aparente, esta análise enfatiza ex
Externí odkaz:
https://doaj.org/article/97616a0225314b84bf2e1d223a76d515
Autor:
Adriana de Souza e Silva
Publikováno v:
Contemporanea : Revista de Comunicação e Cultura, Vol 1, Iss 1, Pp 223-247 (2003)
The concept of real changes due to the emergence of ubiquitous computing and nomadic technology devices, which are responsible for creating a hybrid reality that merges physical and digital spaces, and creating a new articulation between real and ima
Externí odkaz:
https://doaj.org/article/f0b940446b00428d84e80c4f1dc2c3ee
Publikováno v:
New Media & Society. 25:677-684
Mobile communication’s embedding throughout social life has generated new directions in research and theory to understand changes in how people engage with others, the physical environment, and media content. As an early home for mobile communicati
Publikováno v:
Mobile Media & Communication. 11:140-155
The COVID-19 pandemic may soon be coming to its end, but COVID-19 still kills thousands of people every single day (at time of writing). Even if COVID-19 now represents less of a health risk, and less disruption to our personal lives, we know this wo
Autor:
Adriana De Souza e Silva
Publikováno v:
Mobile Media & Communication. 11:59-65
Publikováno v:
Mobile Media & Communication. 11:52-58
Publikováno v:
AoIR Selected Papers of Internet Research.
Understanding creativity from a decolonial perspective means removing the focus from the individual as innovator (as well as its profit-oriented goal), and instead highlighting the ongoing networked relationships among people, technologies, and space
Autor:
Mai Nou Xiong-Gum, JeongHyun Lee, Guanqin He, Yijia Zhang, Cara Wallis, Adriana De Souza e Silva
Publikováno v:
AoIR Selected Papers of Internet Research.
Together, our projects pose the question of what else can be possible as a way to rearrange the power relations that have contributed to the asymmetric flows of information and resources to some instead of others. We are inspired by indigenous schola
Publikováno v:
New Media & Society. 25:963-979
Pokémon Go is the most popular location-based game worldwide. As a location-based game, Pokémon Go’s gameplay is connected to networked urban mobility. However, urban mobility differs significantly around the world. Large metropoles in South Amer
Publikováno v:
Information, Communication & Society. 24:813-829
Pokemon Go offers an important locus for understanding how location-based mobile gaming practices interconnect with urban mobility and the materialities of urban spaces. Yet, most of the literature...