Zobrazeno 1 - 10
of 277
pro vyhledávání: '"Adrian Hilton"'
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
This paper introduces Deep4D a compact generative representation of shape and appearance from captured 4D volumetric video sequences of people. 4D volumetric video achieves highly realistic reproduction, replay and free-viewpoint rendering of actor p
Externí odkaz:
https://doaj.org/article/c28ce79816d344fd92c96c2a1f7e5695
Publikováno v:
EURASIP Journal on Audio, Speech, and Music Processing, Vol 2009 (2009)
We describe a method for the synthesis of visual speech movements using a hybrid unit selection/model-based approach. Speech lip movements are captured using a 3D stereo face capture system and split up into phonetic units. A dynamic parameterisation
Externí odkaz:
https://doaj.org/article/5cbed2e9ecd2494886c1ce6f8ace19db
Publikováno v:
International Journal of Computer Vision. 130:2858-2884
Multi-view stereo remains a popular choice when recovering 3D geometry, despite performance varying dramatically according to the scene content. Moreover, typical pinhole camera assumptions fail in the presence of shallow depth of field inherent to m
Publikováno v:
International Journal of Computer Vision. 130:1583-1606
We introduce the first approach to solve the challenging problem of automatic 4D visual scene understanding for complex dynamic scenes with multiple interacting people from multi-view video. Our approach simultaneously estimates a detailed model that
Autor:
Adrian Hilton
Publikováno v:
The Political Quarterly. 93:112-120
Publikováno v:
IEEE Transactions on Multimedia. 23:4117-4130
In this paper we propose a pipeline for estimating acoustic 3D room structure with geometry and attribute prediction using spherical 360 $^{\circ }$ cameras. Instead of setting microphone arrays with loudspeakers to measure acoustic parameters for sp
Active speaker detection (ASD) is a multi-modal task that aims to identify who, if anyone, is speaking from a set of candidates. Current audio-visual approaches for ASD typically rely on visually pre-extracted face tracks (sequences of consecutive fa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7473e74301a178dc7b2ff7e945aa27d4
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031200854
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::17d7369bf94e378dd3e62af8c23f1b1d
https://doi.org/10.1007/978-3-031-20086-1_26
https://doi.org/10.1007/978-3-031-20086-1_26
Autor:
Hansung Kim, Luca Remaggi, Adrian Hilton, Teofilo de Campos, Aloisio Dourado, Philip J. B. Jackson
As personalised immersive display systems have been intensely explored in virtual reality (VR), plausible 3D audio corresponding to the visual content is required to provide more realistic experiences to users. It is well known that spatial audio syn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::84447268f779fe90684453b0355334f8
https://eprints.soton.ac.uk/451975/
https://eprints.soton.ac.uk/451975/
Publikováno v:
2021 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW).