Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Adil Khokhar"'
Autor:
Siavash Khaksar, Stefanie Pieters, Bita Borazjani, Joshua Hyde, Harrison Booker, Adil Khokhar, Iain Murray, Amity Campbell
Publikováno v:
Sensors, Vol 22, Iss 24, p 9618 (2022)
Personal protective equipment (PPE) is an essential key factor in standardizing safety within the workplace. Harsh working environments with long working hours can cause stress on the human body that may lead to musculoskeletal disorder (MSD). MSD re
Externí odkaz:
https://doaj.org/article/e1000497aa7942be8905d3c5b22a23b1
Autor:
Adil Khokhar
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Autor:
Adil Khokhar, Christoph Borst
Publikováno v:
Proceedings of the 2022 ACM Symposium on Spatial User Interaction.
Autor:
Adil Khokhar, Christoph W. Borst
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
Publikováno v:
VR Workshops
We demonstrate a system that sequences teacher avatar clips considering student eye tracking. We are investigating subjective suitability of avatar responses to student misunderstandings or inattention. Three different avatar behaviors are demonstrat
Publikováno v:
SUI
Drifting student attention is a common problem in educational environments. We demonstrate 8 attention-restoring visual cues for display when eye tracking detects that student attention shifts away from critical objects. These cues include novel aspe
Publikováno v:
SUI
VR displays (HMDs) with embedded eye trackers could enable better teacher-guided VR applications since eye tracking could provide insights into student’s activities and behavior patterns. We present several techniques to visualize eye-gaze data of
Publikováno v:
VR
In educational virtual reality, it is important to deal with problems of student inattention to presented content. We are developing attention-restoring visual cues for display when gaze tracking detects that student focus shifts away from critical o
Publikováno v:
VR
We present an architecture to make a VR pedagogical agent responsive to shifts in user attention monitored by eye tracking. The behavior-based AI includes low-level sensor elements, sensor combiners that compute attention metrics for higher-level sen