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Autor:
Nikolaj Hollænder Andersen, Thomas Bjørner, Emil Åberg Karlsson, Christopher Schinkel Carlsen, Markus Berthold, Ademir Pasalic
Publikováno v:
Smart Objects and Technologies for Social Good ISBN: 9783319761107
GOODTECHS
GOODTECHS
This paper outlines how a computer game can be used within transmedia storytelling to engage boys in the Danish gymnasium to read the epic poem “The Odyssey” by Homer. The study is based on a formative evaluation with questionnaires, observations
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ce2380cc365ad950d9848fcff3eaa201
https://doi.org/10.1007/978-3-319-76111-4_22
https://doi.org/10.1007/978-3-319-76111-4_22