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pro vyhledávání: '"Adam Ruch"'
Autor:
Adam Ruch
Publikováno v:
Communication Research and Practice. 7:128-147
Developers of AAA videogames which feature recognizable military forces, governmental law enforcement agencies, and geopolitical conflicts routinely make claims that their works do not make “politi...
Autor:
Adam Ruch
Publikováno v:
Games and Culture. 7:331-348
This article has two goals: one is to establish techniques for content analysis of a virtual environment, Liberty City, as part of a dynamic textual object, Grand Theft Auto IV ( GTA IV). The second is to demonstrate these techniques with an analysis
Autor:
Adam Ruch, Wendi A. Sierra
Publikováno v:
Journal of Gaming & Virtual Worlds. 3:73-82
Autor:
Adam Ruch, Jason Farman
Publikováno v:
Journal of Gaming & Virtual Worlds. 2:281-293
Publikováno v:
Journal of Gaming & Virtual Worlds. 2:179-204
Publikováno v:
Journal of Gaming & Virtual Worlds. 2:77-94
Autor:
Adam Ruch
Publikováno v:
IE
In videogames the player's avatar often dies, but because time is not a straight-forward line, the meaning of death is changeable. This paper will analyse this aspect of time in games, a present a model for theorizing how players conceive of time and
Autor:
Adam Ruch, Michael Hitchens
Publikováno v:
IE
World of Warcraft (WoW) represents a melting pot of popular culture myths, taking inspiration from a huge number of existing works and incorporating them together into its own vast lore. Amongst the many influences it draws upon are the works of H. P
Publikováno v:
Asian Social Science. 8
Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs repre
Autor:
Adam Ruch, Steve Collins
Publikováno v:
M/C Journal. 14
As the single most successful social-networking Website to date, Facebook has caused a shift in both practice and perception of online socialisation, and its relationship to the offline world. While not the first online social networking service, Fac