Zobrazeno 1 - 4
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pro vyhledávání: '"Adam Riečický"'
Publikováno v:
VISIGRAPP (1: GRAPP)
Publikováno v:
Computer Graphics Forum. 37:325-336
Autor:
Adam Riečický, Rastislav Kamenický, Martin Madaras, Andrea Baldacci, Paolo Cignoni, Roman Ďurikovič, Roberto Scopigno
Publikováno v:
Computers & graphics 59 (2016): 151–159. doi:10.1016/j.cag.2016.06.006
info:cnr-pdr/source/autori:Baldacci A.; Kamenicky R.; Riecicky A.; Cignoni P.; Durikovic R.; Scopigno R.; Madaras M./titolo:GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction/doi:10.1016%2Fj.cag.2016.06.006/rivista:Computers & graphics/anno:2016/pagina_da:151/pagina_a:159/intervallo_pagine:151–159/volume:59
info:cnr-pdr/source/autori:Baldacci A.; Kamenicky R.; Riecicky A.; Cignoni P.; Durikovic R.; Scopigno R.; Madaras M./titolo:GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction/doi:10.1016%2Fj.cag.2016.06.006/rivista:Computers & graphics/anno:2016/pagina_da:151/pagina_a:159/intervallo_pagine:151–159/volume:59
In this paper two approaches for the computation of the shape diameter function (SDF) on the GPU are outlined and compared. The SDF is a scalar function describing the local thickness of an object. It can be used for consistent mesh partitioning and
Autor:
Adam Riečický, Martin Madaras, Roberto Scopigno, Roman Ďurikovič, Rastislav Kamenický, Paolo Cignoni, Andrea Baldacci
Publikováno v:
SCCG
We outline and compare two approaches for the computation of the shape diameter function (SDF) on the GPU. The SDF is a scalar function describing the local thickness of an object. It can be used for consistent mesh partitioning and skeletonization.