Zobrazeno 1 - 10
of 107
pro vyhledávání: '"Adam M. Smith"'
Autor:
Adam M. Smith, Isaac Karth
Publikováno v:
IEEE Transactions on Games. 14:364-376
We describe WaveFunctionCollapse (WFC), a new family of algorithms for content generation. WFC was recently invented by independent game developer Maxim Gumin and has since been adopted and adapted by other game developers. Trends in academic researc
Autor:
Barrett R. Anderson, Adam M. Smith
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence. 35:3-11
Machine perception research primarily focuses on processing static inputs (e.g. images and texts). We are interested in machine perception of interactive media (such as games, apps, and complex web applications) where interactive audience choices hav
Publikováno v:
Polarization: Measurement, Analysis, and Remote Sensing XV.
Autor:
Abed Abdelaziz, Geoffrey D. Abrams, Christopher R. Adams, Zahab S. Ahsan, Doruk Akgün, Michael J. Alaia, Nedal Al-Khatib, Answorth A. Allen, David W. Altchek, Annunziato Amendola, Brittany M. Ammerman, Luca Andriolo, Peter Angele, Adam Anz, Elizabeth A. Arendt, Justin W. Arner, Neal S. Elattrache, Frederick M. Azar, Bernard R. Bach, Joanne Page Elston Baird, Champ L. Baker, Christopher P. Bankhead, Ryan H. Barnes, Lachlan Batty, Asheesh Bedi, Knut Beitzel, John W. Belk, Neilen A. Benvegnu, Andrew Bernhardson, David L. Bernholt, Daniel P. Berthold, Blake M. Bodendorfer, Angelo Boffa, Pascal Boileau, Kyle Borque, Craig R. Bottoni, James P. Bradley, Tyler J. Brolin, Matthew L. Brown, Robert Browning, William D. Bugbee, Gaetano Lo Bue, Joseph P. Burns, Charles A. Bush-Joseph, Jacob G. Calcei, Jourdan M. Cancienne, Connor K. Cannizzaro, James B. Carr, Thomas R. Carter, Simone Cerciello, Jorge Chahla, Peter N. Chalmers, Neal C. Chen, Timothy T. Cheng, Mark S. Cohen, Brian J. Cole, Nolan B. Condron, Corey S. Cook, Joe D. Cooper, R. Alexander Creighton, Navya Dandu, Richard M. Danilkowicz, Victor Danzinger, Robert S. Dean, Thomas DeBerardino, Laura DeGirolamo, David DeJour, Connor M. Delman, Ian J. Dempsey, Patrick J. Denard, Eric J. Dennis, Aman Dhawan, Aad A.M. Dhollander, Connor C. Diaz, Jonathan F. Dickens, David Diduch, Alessandro Di Martino, Joshua S. Dines, Brenton W. Douglass, Justin Drager, Alex G. Dukas, Corey R. Dwyer, Nicholas J. Ebert, Bassem El Hassan, Johnny El Rayes, Bryant P. Elrick, Brandon J. Erickson, Aghogho Evuarherhe, Gregory C. Fanelli, Jack Farr, John J. Fernandez, Larry D. Field, Giuseppe Filardo, Julia Fink, David C. Flanigan, Enrico M. Forlenza, Brian Forsythe, Thomas Fradin, Rachel M. Frank, Michael T. Freehill, Heather Freeman, Lisa G.M. Friedman, Steven DeFroda, Freddie H. Fu, John P. Fulkerson, Ian Gao, Grant E. Garrigues, Pablo E. Gelber, Alan Getgood, Ron Gilat, Scott D. Gillogly, Daniel B. Goldberg, Andreas H. Gomoll, Benjamin R Graves, Tinker Gray, Nathan L. Grimm, Florian Grubhofer, Jordan A. Gruskay, Ibrahim M. Haidar, James Hammond, Fucai Han, Payton Harris, Robert U. Hartzler, Carolyn M. Hettrich, Justin E. Hill, Takashi Hoshino, Benjamin W. Hoyt, Hailey P. Huddleston, Jonathan D. Hughes, Anthony J. Ignozzi, Mary Lloyd Ireland, Eiji Itoi, Evan W. James, Andrew E. Jimenez, Christopher C. Kaeding, Ajay C. Kanakamedala, James S. Kercher, Benjamin S. Kester, W. Ben Kibler, Derrick M. Knapik, Thomas P. Knapp, Baris Kocaoglu, Marc Korn, Avinaash Korrapati, John E. Kuhn, Laurent Lafosse, Thibault Lafosse, Joseph D. Lamplot, Robert F. LaPrade, Lior Laver, Arash Lavian, Ophelie Z. Lavoie-Gagne, Lance E. LeClere, Kenneth M. Lin, Adam Lindsay, Laughter Lisenda, Robert Litchfield, Bhargavi Maheshwer, Eric C. Makhni, Nathan Mall, Richard A. Marder, Fabrizio Margheritini, Robert G. Marx, David Matson, Augustus D. Mazzocca, Eric C. McCarty, L. Pearce McCarty, Ashley Mehl, Kaare S. Midtgaard, Mark D. Miller, Peter J. Millett, Raffy Mirzayan, Gilbert Moatshe, Jill Monson, Christian Moody, Philipp Moroder, Andres R. Muniz Martinez, Stefano Muzzi, Emily Naclerio, Levy Nathan, Philipp Niemeyer, Cédric Ngbilo, Gregory P. Nicholson, Philip-C. Nolte, Ali S. Noorzad, Gordon Nuber, Michael J. O’Brien, Robert S. O’Connell, Evan A. O’Donnell, Kieran O’Shea, James L. Pace, Michael J. Pagnani, Kevin C. Parvaresh, Jhillika Patel, Liam A. Peebles, Evan M. Polce, Rodrigo Sandoval Pooley, CAPT Matthew T. Provencher, Ryan J. Quigley, Courtney Quinn, M. Brett Raynor, David Ring, Avi S. Robinson, Scott A. Rodeo, William G. Rodkey, Anthony A. Romeo, Joseph J. Ruzbarsky, Orlando D. Sabbag, Marc R. Safran, Michael J. Salata, Ian Savage-Elliott, Felix H. Savoie, Donald J Scholten, Aaron Sciascia, K. Donald Shelbourne, Seth L. Sherman, Monica M. Shoji, Adam M. Smith, Matthew V. Smith, Patrick A. Smith, Bertrand Sonnery-Cottet, Yosef Sourugeon, Eric J. Strauss, Caroline Struijk, Geoffrey S. Van Thiel, John M. Tokish, Marc Tompkins, Joseph S. Tramer, Nicholas Trasolini, Anna Tross, Colin L. Uyeki, Evan E. Vellios, Angelina M. Vera, Peter C.M. Verdonk, René Verdonk, Dirk W. Verheul, Nikhil N. Verma, Thais Dutra Vieira, Gustavo Vinagre, Kyle R. Wagner, Jordan D. Walters, Jon J.P. Warner, Russell F. Warren, Brian R. Waterman, Karl Wieser, Brady T. Williams, Andy Williams, Matthew T. Winterton, Kelsey Wise, Stephanie Wong, Ivan Wong, Elisabeth Wörner, Joshua Wright-Chisem, Robert W. Wysocki, Nobuyuki Yamamoto, Adam B. Yanke, Yaniv Yonai, Anthony J. Zacharias, Alexander Ziedas
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::92d6caef371fae35c271add5b59581be
https://doi.org/10.1016/b978-0-323-76300-4.00005-9
https://doi.org/10.1016/b978-0-323-76300-4.00005-9
Autor:
Adam M. Smith, Daniel G. Shapiro
Publikováno v:
AAAI
We need to teach AI to students in and outside of traditional computer science degree programs, including those designer-engineer hybrid students who will design and implement games or engage in technical games research later. The need to rethink AI
Autor:
Kenneth Chang, Adam M. Smith
Publikováno v:
2021 IEEE Conference on Games (CoG).
Publikováno v:
2021 IEEE Conference on Games (CoG).
Autor:
Ross Mawhorter, Adam M. Smith
Publikováno v:
FDG
Videogame level designs can contain errors called softlocks where a player traversing the level in an unintended manner can become permanently stuck. In this paper, we explore the automated detection of softlocks in the game Super Metroid using Compu
Publikováno v:
FDG
We introduce a hybrid neural + symbolic approach to map generation that combines neural discrete representation learning with symbolic constraint solving methods. In application to WarCraft II and Super Metroid map designs, we show how a vocabulary o