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pro vyhledávání: '"Adam Hair"'
Autor:
Ricardo Gutierrez-Osuna, Kirrie J. Ballard, Adam Hair, Jacqueline McKechnie, Penelope Monroe, Beena Ahmed, Constantina Markoulli
Publikováno v:
ACM Transactions on Accessible Computing. 14:1-26
Digital games can make speech therapy exercises more enjoyable for children and increase their motivation during therapy. However, many such games developed to date have not been designed for long-term use. To address this issue, we developed Apraxia
Publikováno v:
Interspeech 2021.
COVID-19 reached the US in January, 2020, but state and local case detection efforts varied in timing and scale. We conducted a state-level ecological analysis of COVID-19 epidemiology alongside CDC influenza surveillance data and policy timelines. O
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9606f9fffd2a30ca14ab71675c27d0f8
Autor:
Jacqueline McKechnie, Ricardo Gutierrez-Osuna, Kirrie J. Ballard, Constantina Markoulli, Beena Ahmed, Adam Hair, Penelope Monroe
Publikováno v:
CHI Extended Abstracts
We previously developed a tablet-based speech therapy game called Apraxia World to address barriers to treatment and increase child motivation during therapy. In this study, we examined pronunciation improvements, child engagement over time, and care
Autor:
Ricardo Gutierrez-Osuna, Kirrie J. Ballard, Adam Hair, Beena Ahmed, Chek Tien Tan, Penelope Monroe
Publikováno v:
International Journal of Speech-Language Pathology. 20:644-658
Purpose: To assist in remote treatment, speech-language pathologists (SLPs) rely on mobile games, which though entertaining, lack feedback mechanisms. Games integrated with automatic speech recognition (ASR) offer a solution where speech productions
Publikováno v:
ASSETS
Automatic speech recognition (ASR) technology can be a useful tool in mobile apps for child speech therapy, empowering children to complete their practice with limited caregiver supervision. However, little is known about the feasibility of performin
Publikováno v:
IDC
This paper presents Apraxia World, a remote therapy tool for speech sound disorders that integrates speech exercises into an engaging platformer-style game. In Apraxia World, the player controls the avatar with virtual buttons/joystick, whereas speec
Autor:
Ricardo Gutierrez-Osuna, Adam Hair
Publikováno v:
ACII Workshops
Deep breathing is a simple and intuitive technique for reducing stress, but requires familiarity with breathing exercises and suitable breathing parameters. We present Deep Breaths, a mobile tool that allows users to experiment with various respirato
Autor:
Adam Hair
Publikováno v:
ACII
Chronic stress is a global epidemic, but in the United States, 42% of adults say they are not doing enough to manage stress. Additionally, 1 in 5 adults report doing nothing to manage their stress. A variety of relaxation methods attempt to mitigate
Publikováno v:
Entertainment Computing. 5:159-171
In June 2011, the International Computer Games Association (ICGA) disqualified Vasik Rajlich and his Rybka chess program for plagiarism and breaking their rules on originality in their events from 2006 to 2010. One primary basis for this came from a