Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Actionscript 3.0"'
Publikováno v:
Jurnal Mantik; Vol. 4 No. 3 (2020): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik); 2017-2022
It is media learning. Using advanced Android smartphones also evolved from manual to digital learning media. However, the rapid development of the era does not shed light on advancing learning methods in the educational institution, as PAUD Kamboja,
Publikováno v:
CSRID Journal, Vol 10, Iss 3, Pp 139-145 (2021)
Teknologi pada zaman ini telah berkembang dengan pesat, khususnya teknologi Central Processing Unit. Karena itu, manusia dituntut untuk mempelajari cara kerja Central Processing Unit. Central Processing Unit itu sendiri memiliki banyak fungsi, salah
Autor:
Sučić, Tomislav
Učenje novih stvari nekada zna biti zamorno i dosadno. Pogotovo kada se mora učiti zbog ocjena, a ne iz zabave i želje za znanjem. Ovaj rad će se baviti razvojem edukativne višeplatformne 2D računalne igre namijenjene edukaciji ljudi kroz zabav
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=57a035e5b1ae::f8cb3cf0a9503f1eb4da80c51a791c91
https://www.bib.irb.hr/1189980
https://www.bib.irb.hr/1189980
Autor:
Sugara, Eka Prasetya Adhy
Grafik Multimedia 2 is a subject that studies Flash ActionScript 2.0. The target of this course is the student is able to produce an applications or games. Unfortunately, applications or games that built can not be run on Android devices. With the re
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::863664dd28b98abfe1b380fcd226cba3
https://doi.org/10.31219/osf.io/9zq7w
https://doi.org/10.31219/osf.io/9zq7w
Autor:
Sugara, Eka Prasetya Adhy
Publikováno v:
PROSIDING SEMINAR INFORMATIKA DAN SISTEM INFORMASI; Vol 2, No 1 (2017): Vol.2 No.1 : Peningkatan Inovasi Teknologi Terkini; 299-306
Flash is a software that can be used to make games. Flash used an ActionScript programming languange. Since the release of ActionScript 3.0, developers can publish flash games in Android Application. The purpose of this study is to design and build a
Autor:
Ζαφειρόπουλος, Μεγακλής
Στην παρούσα εργασία γίνεται μια προσπάθεια να ανιχνευθούν οι πρακτικές των μαθητών στον υπολογισμό του εμβαδού κανονικών και μη σχημά
Externí odkaz:
http://hdl.handle.net/10889/6997
Autor:
Ζαχάρος, Κώστας, Zafeiropoulos, Megaklis, Ραβάνης, Κωνσταντίνος, Κόμης, Βασίλης
Στην παρούσα εργασία γίνεται μια προσπάθεια να ανιχνευθούν οι πρακτικές των μαθητών στον υπολογισμό του εμβαδού κανονικών και μη σχημά
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1047::2ff2f21b0db7f5769f7d912cbe9fa54d
http://hdl.handle.net/10889/6997
http://hdl.handle.net/10889/6997
Autor:
León Muñoz, Arancha
Publikováno v:
Academica-e. Repositorio Institucional de la Universidad Pública de Navarra
instname
instname
El objetivo general de este proyecto es el diseño, implementación y evaluación de una aplicación multimedia interactiva que ayude a la enseñanza, individual y cooperativo, de personas con problemas de aprendizaje. En concreto, destinada a person
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::be3fb8a64ebd76786de05e1b9034463b
http://hdl.handle.net/2454/6023
http://hdl.handle.net/2454/6023