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pro vyhledávání: '"Aaron Quigley"'
Autor:
Aaron Quigley
Publikováno v:
Computers, Vol 1, Iss 1, Pp 1-2 (2011)
For the past seven decades, computers have radically changed the world we live in. From machines for calculation, computers are now platforms for information processing and computation, supporting the entire spectrum of human endeavour. While compute
Externí odkaz:
https://doaj.org/article/cf1e58e9e1724a57833ef9185c97009b
Autor:
Maheshya Weerasinghe, Klen Čopič Pucihar, Julie Ducasse, Aaron Quigley, Alice Toniolo, Angela Miguel, Nicko Caluya, Matjaž Kljun
Publikováno v:
Virtual Reality. 27:51-70
The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia (Investment funding of the Republic of Slovenia and European
Publikováno v:
IEEE Transactions on Haptics. 15:328-338
Haptic rendering enables people to touch, perceive, and manipulate virtual objects in a virtual environment. Using six cascaded identical hollow disk electromagnets and a small permanent magnet attached to an operator's finger, this paper proposes an
Publikováno v:
The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology.
Autor:
Maheshya Weerasinghe, Verena Biener, Jens Grubert, Aaron Quigley, Alice Toniolo, Klen Copic Pucihar, Matjaz Kljun
Funding: This research was supported by European Commission through the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia (investment funding of the Republic of Slovenia and t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dd08d4811f78e17ebef7e3535b1e0b4b
http://arxiv.org/abs/2207.00896
http://arxiv.org/abs/2207.00896
Autor:
Maheshya Weerasinghe, Aaron Quigley, Klen Copic Pucihar, Alice Toniolo, Angela Miguel, Matjaz Kljun
Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the problem of l
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dac0d04b120f48ac4735bb779e67d9ad
http://arxiv.org/abs/2207.00798
http://arxiv.org/abs/2207.00798
Publikováno v:
Companion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems.
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 5:1-30
A new generation of multimodal interfaces and interactions is emerging. Drawing on the principles of Sensory Substitution and Augmentation Devices (SSADs), these new interfaces offer the potential for rich, immersive human-computer interactions, but
Autor:
Aaron Quigley, Daniel Rough
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 4:1-19
Professional programmers are significantly outnumbered by end-users of software, making it problematic to predict the diverse, dynamic needs of these users in advance. An end-user development (EUD) approach, supporting the creation and modification o
Publikováno v:
Universal Access in the Information Society.