Zobrazeno 1 - 10
of 24
pro vyhledávání: '"ANDREA VÁZQUEZ MARTÍNEZ"'
Publikováno v:
GIGAPP Estudios Working Papers, Vol 7, Iss 166-182 (2020)
Los adultos mayores conforman una parte fundamental de la sociedad, pero a medida que las tecnologías avanzan su uso se convierte en un reto y la sociedad no logra integrarlos. Este estudio tiene como objetivo realizar un análisis comparativo de la
Externí odkaz:
https://doaj.org/article/1415e018b0de4e9ca95e6b83c4537e76
Autor:
Andrea Vázquez-Martínez, Verónica Villanueva-Silvestre, Beatriz Abad-Villaverde, Cristina Santos-González, Antonio Rial-Boubeta, Víctor José Villanueva-Blasco
Publikováno v:
Behavioral Sciences, Vol 14, Iss 8, p 719 (2024)
(1) Problematic Internet use (PIU) in young people is a topic of great interest both in the field of addictions and mental health, but scientific evidence is limited in Latin America. The aim was to analyze the relationship between PIU and depression
Externí odkaz:
https://doaj.org/article/04e47b91885b455cbcca71e731b22b29
Autor:
Víctor J. Villanueva-Blasco, Sergio Veiga Rodeiro, Verónica Villanueva-Silvestre, Manuel Isorna Folgar, Miriam Otero Requeijo, Andrea Vázquez-Martínez, Vicente Zanón-Moreno, Adelaida Lozano-Polo
Publikováno v:
Tobacco Induced Diseases, Vol 21, Iss January, Pp 1-13 (2023)
Introduction The objective of this study was to determine the changes in tobacco consumption in Spanish university students during the lockdown in 2020, and to identify vulnerable groups based on gender, age, and living situation. Methods This was a
Externí odkaz:
https://doaj.org/article/76aa683a474b4e599fbcd48acca8abc3
Autor:
Víctor José Villanueva-Blasco, Verónica Villanueva-Silvestre, Andrea Vázquez-Martínez, Vicente Andreu-Fernández, Manuel Isorna Folgar
Publikováno v:
International Journal of Mental Health and Addiction.
Autor:
Víctor José Villanueva Blasco, Bárbara González Amado, Verónica Villanueva Silvestre, Andrea Vázquez-Martínez, Manuel Isorna Folgar
Publikováno v:
Adicciones.
Autor:
Víctor José Villanueva-Blasco, Verónica Villanueva-Silvestre, Andrea Vázquez-Martínez, Vicente Andreu-Fernández, Manuel Isorna Folgar
Publikováno v:
International Journal of Mental Health and Addiction.
The objectives were: (a) to establish cannabis use prevalence in university students; (b) to determine the changes in consumption of cannabis between prior to and during lockdown. Problematic consumption, gender, and age were taken into account to es
Autor:
Víctor J. Villanueva-Blasco, Verónica Villanueva-Silvestre, Andrea Vázquez-Martínez, Laura Pérez de Vicente, Bartolomé Pérez-Gálvez
Publikováno v:
International Journal of Mental Health and Addiction.
The objective was to analyze the relationship between depression and suicidal ideation and psychotropic drugs use during COVID-19 lockdown in adult population considering gender and age. The method used is a descriptive and non-probabilistic study, w
Autor:
Verónica, Villanueva-Silvestre, Andrea, Vázquez-Martínez, Manuel, Isorna-Folgar, Víctor J, Villanueva-Blasco
Publikováno v:
Psicothema. 34(4)
The aim was to estimate the rate of PIU in Spanish university students during the lockdown, taking sex and age into account, and to analyze its relationship with depression and suicidal ideation.921 university students (55% women) from 18 to 30 years
Autor:
Lidia, Venero Hidalgo, Andrea, Vázquez-Martínez, Marta, Aliño, Irene, Cano-López, Víctor José, Villanueva-Blasco
Publikováno v:
Revista espanola de salud publica. 96
Cannabis is an illegal drug whose use has increased in recent years, especially among adolescents. Despite its popularity, its use and abuse brings with it health consequences, being greater if consumption occurs in the adolescent stage, since the br
Autor:
Jorge Oceja, Víctor J. Villanueva-Blasco, Andrea Vázquez-Martínez, Verónica Villanueva-Silvestre, Susana Al-Halabí
Publikováno v:
Scopus
Sustainability, 2023, 15, 1456
Sustainability, 2023, 15, 1456
This is a systematic review of the impact of COVID-19 confinement on problematic video game use and addiction. The research questions were: (1) What instruments were used to measure problematic gaming and video game addiction in the context of COVID-