Zobrazeno 1 - 10
of 67
pro vyhledávání: '"A. Seugnet Blignaut"'
Publikováno v:
Informatics in Education, Vol 18, Iss 2, Pp 375-402 (2019)
Technology-enhanced learning generally focuses on the cognitive rather than the affective domain of learning. This multi-method evaluation of the INBECOM project (Integrating Behaviourism and Constructivism in Mathematics) was conducted from the poin
Externí odkaz:
https://doaj.org/article/ba3e30725cb740768907ab77ae9f0ff2
Publikováno v:
Pythagoras, Vol 36, Iss 2, Pp e1-e11 (2015)
This article reports on the development of a custom-made questionnaire. The questionnaire was developed with the aim to compile guidelines for the professional development (PD) of mathematics teachers for the pedagogical use of information and commun
Externí odkaz:
https://doaj.org/article/dfa1be13d200418ea9848981619e9ffc
Publikováno v:
Pythagoras, Vol 34, Iss 2, Pp e1-e9 (2013)
This article reports on a secondary data analysis conducted on the South African mathematics teachers’ dataset of the Second Information Technology in Education Study (SITES 2006). The sample consisted of a stratified sample of 640 mathematics teac
Externí odkaz:
https://doaj.org/article/d8072157ddc04a448499d0d51a291036
Publikováno v:
International Journal of Qualitative Methods, Vol 12 (2013)
This article reports on an example of grounded theory methodology used in a case study to describe power inequalities among participants in an online forum at a higher education institution in South Africa. Critical poststructuralist theory informs t
Externí odkaz:
https://doaj.org/article/d6f60c2917b744aa8b9c78c8101d31d1
Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games
Publikováno v:
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898
This study aimed to identify and rank the serious game fidelity themes that should be considered for retaining both the learning potential and predicted market growth of serious games. The authors also investigated existing links between fidelity and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2dae1b85e4dca4b3547d0bf10d53a572
https://doi.org/10.4018/978-1-6684-7589-8.ch013
https://doi.org/10.4018/978-1-6684-7589-8.ch013
Autor:
Seugnet Blignaut, Christo Els
Publikováno v:
Journal of Systemics, Cybernetics and Informatics, Vol 8, Iss 1, Pp 25-33 (2010)
The digital divide describes the gap among individuals, house- holds, businesses and geographic areas on socio-economic level, as well as unequal opportunities to access information and communication technologies (ICTs). Castells holds the view that
Externí odkaz:
https://doaj.org/article/fa5478320d084fbb80ba160cec644554
Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games
Publikováno v:
International Journal of Game-Based Learning. 10:37-53
This study aimed to identify and rank the serious game fidelity themes that should be considered for retaining both the learning potential and predicted market growth of serious games. The authors also investigated existing links between fidelity and
Publikováno v:
Informatics in Education, Vol 18, Iss 2, Pp 375-402 (2019)
Technology-enhanced learning generally focuses on the cognitive rather than the affective domain of learning. This multi-method evaluation of the INBECOM project (Integrating Behaviourism and Constructivism in Mathematics) was conducted from the poin
Publikováno v:
Re-Envisioning and Restructuring Blended Learning for Underprivileged Communities ISBN: 9781799869405
Persistent poor results in mathematics can be ascribed to the content being taught so that it is removed from reality. This chapter reports on the design of a mobile application based on the realistic mathematics education approach. A purposeful stra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9d5de7826b2ffc4d93770dbd640ecc74
https://doi.org/10.4018/978-1-7998-6940-5.ch005
https://doi.org/10.4018/978-1-7998-6940-5.ch005
Publikováno v:
Perspectives in Education, Vol 29, Iss 4 (2011)
In this paper, the collaborative development, instantiation, expansion and re-representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop
Externí odkaz:
https://doaj.org/article/0a32aa09d1a746bfaa2a3d0a30452abf