Zobrazeno 1 - 10
of 5 221
pro vyhledávání: '"A. Raupp"'
Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to people with
Externí odkaz:
http://arxiv.org/abs/2411.03243
Autor:
Montanha, Rubens, Raupp, Giovana, Schmitt, Ana Carolina, Schneider, Gabriel, Araujo, Victor, Musse, Soraia Raupp
Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In some cases
Externí odkaz:
http://arxiv.org/abs/2410.03714
Autor:
Montanha, Rubens Halbig, Raupp, Giovana Nascimento, Schmitt, Ana Carolina Policarpo, Araujo, Victor Flávio de Andrade, Musse, Soraia Raupp
Publikováno v:
Entertainment Computing, Volume 52, January 2025
Computer Graphics (CG) advancements have allowed the creation of more realistic Virtual Humans (VH) through modern techniques for animating the VH body and face, thereby affecting perception. From traditional methods, including blend shapes, to drive
Externí odkaz:
http://arxiv.org/abs/2408.16110
Autor:
da Silva, Davide Clode, Bernardes, Marina Musse, Ceretta, Nathalia Giacomini, de Souza, Gabriel Vaz, Silva, Gabriel Fonseca, Bordini, Rafael Heitor, Musse, Soraia Raupp
Machine learning has significantly advanced healthcare by aiding in disease prevention and treatment identification. However, accessing patient data can be challenging due to privacy concerns and strict regulations. Generating synthetic, realistic da
Externí odkaz:
http://arxiv.org/abs/2409.04424
Publikováno v:
Graphical Models, Volume 131, 2024, ISSN 1524-0703
Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for security appl
Externí odkaz:
http://arxiv.org/abs/2408.15762
With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, virtual humans are becoming increasingly similar to real humans. However
Externí odkaz:
http://arxiv.org/abs/2312.06790
Autor:
de Mello, Thiago Gomes Vidal, da Silva, Matheus Schreiner Homrich, Silva, Gabriel Fonseca, Musse, Soraia Raupp
This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a queue as a generic case and two specific behaviors observed at rock c
Externí odkaz:
http://arxiv.org/abs/2312.06549
This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice commands, chat, and videos with facial animations. This research aims
Externí odkaz:
http://arxiv.org/abs/2312.06530
Autor:
da Silva, Matheus Schreiner Homrich, Neto, Paulo Brossard de Souza Pinto, Favaretto, Rodolfo Migon, Musse, Soraia Raupp
Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to a population. We hypothesize that the detection of events in videos i
Externí odkaz:
http://arxiv.org/abs/2312.06495
Autor:
Montanha, Rubens, Raupp, Giovana, Gonzalez, Vitoria, Partichelli, Yanny, Bins, André, Ferreira, Marcos, Araujo, Victor, Musse, Soraia
This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first described in 2014 and replicated in 2021. The 2014 study referred to a VH
Externí odkaz:
http://arxiv.org/abs/2312.03590