Zobrazeno 1 - 10
of 3 435
pro vyhledávání: '"A. DELAVAR"'
Publikováno v:
Fanāvarī-i āmūzish, Vol 17, Iss 4, Pp 709-728 (2023)
Background and Objectives: Educational technology, as an interdisciplinary field, is affected by the advances in science and technology and the use of their findings to facilitate the education process and improve the quality of learning. With the ai
Externí odkaz:
https://doaj.org/article/039570ab3e984e0199242e13cbcec92a
Publikováno v:
Fanāvarī-i āmūzish, Vol 17, Iss 4, Pp 837-848 (2023)
Background and Objectives: In recent years, the emergence of information and communication technology has affected the world of education. As some experts believe, the previous methods, models and theories of learning and education are not able to ex
Externí odkaz:
https://doaj.org/article/728f00720bc84c23a58bc2b785d797dc
Publikováno v:
Fanāvarī-i āmūzish, Vol 17, Iss 3, Pp 589-606 (2023)
Background and Objectives: Teachers are considered as one of the most important and vital elements of virtual in-service training, and supporting them is one of the basic elements in the virtual training system. Supporting teachers in the virtual lea
Externí odkaz:
https://doaj.org/article/8468d5b1ca304c62acadae9b108d32a4
Publikováno v:
Fanāvarī-i āmūzish, Vol 16, Iss 4, Pp 869-891 (2022)
Background and Objectives: Due to the growing need of learners for new digital technologies in education, especially augmented reality technology, which has significant potential, the inadequacy of common electronic content, their lack of educational
Externí odkaz:
https://doaj.org/article/a6d5615f302a448f85cd33fee401b1cf
Publikováno v:
Fanāvarī-i āmūzish, Vol 16, Iss 3, Pp 539-551 (2022)
Background and Objectives: The need for performance and autonomy in problem-solving styles of learning English grammar for students in the current knowledge-based world is essential. Therefore, the present study aimed to improve it under the flipped
Externí odkaz:
https://doaj.org/article/2337f241524549f584c406090f721959
Publikováno v:
Fanāvarī-i āmūzish, Vol 14, Iss 3, Pp 739-748 (2020)
Background and Objectives: Today Computer games are one of the most effective media among various educational media. However, playing games can be used as a training method in education process. But in the opinion of many researchers, the making the
Externí odkaz:
https://doaj.org/article/a1ef6dc557994237ad3491ff0b8b9d89
Publikováno v:
Fanāvarī-i āmūzish, Vol 14, Iss 1, Pp 135-144 (2019)
Background and Objective: The educational system, each decade, faces special audience as learners. These students have special educational characteristics, needs, interests, and preferences that significantly improve the policies, quantity, and quali
Externí odkaz:
https://doaj.org/article/75a3f561f53d48cf8448b8e67b8cbc62
Publikováno v:
Fanāvarī-i āmūzish, Vol 13, Iss 4, Pp 994-1004 (2019)
Background and Objective:Mobile learning is a subset of e-learning and focuses on the use of portable learning tools. This method of learning allows learning regardless of time and place. In learning, students are able to learn from a variety of sour
Externí odkaz:
https://doaj.org/article/62c0ce18c93640c59ab1184fc5f88d3c
Publikováno v:
Fanāvarī-i āmūzish, Vol 13, Iss 2, Pp 471-483 (2019)
Background and Objective: The opportunity to participate and interact more in the learning process on social media is a good incentive to use alternative social media tools, in addition to the usual LMS. In contrast, when using Web 2.0 tools such as
Externí odkaz:
https://doaj.org/article/0bfc914201724bf1b504c0d61da99158
Publikováno v:
Fanāvarī-i āmūzish, Vol 12, Iss 1, Pp 29-39 (2017)
Background and Objectives:Given the impact that new technologies have had on individual and social activities, it is the task of education to respond to the growing needs of the society. To emphasize this task, UNESCO, in 2008, in collaboration with
Externí odkaz:
https://doaj.org/article/1fdcb003daea4ad0b64a6ac42e9e45a2