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pro vyhledávání: '"87.63.lm"'
Publikováno v:
Open Physics, Vol 17, Iss 1, Pp 527-544 (2019)
Nowadays, rasterization is the most common method used to achieve real-time semi-photorealistic effects in games or interactive applications. Some of those effects are not easily achievable, thus require more complicated methods and are difficult to
Externí odkaz:
https://doaj.org/article/65080b5eb5744d88b42e6d028cb94877
Autor:
Wawrzonowski Marcin, Szajerman Dominik
Publikováno v:
Open Physics, Vol 17, Iss 1, Pp 519-526 (2019)
Developers of video games and simulations from the day one have been trying to improve visuals of their products. The appearance of the scenes depends to a large extent on the approximation to the physical basis of light behaviour in the environments
Externí odkaz:
https://doaj.org/article/a18b2af2f6284424bc29337ba13ed954
Autor:
Dominik Szajerman, Marcin Wawrzonowski
Publikováno v:
Open Physics, Vol 17, Iss 1, Pp 519-526 (2019)
Developers of video games and simulations from the day one have been trying to improve visuals of their products. The appearance of the scenes depends to a large extent on the approximation to the physical basis of light behaviour in the environments
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