Zobrazeno 1 - 10
of 135
pro vyhledávání: '"3D virtual environments"'
Publikováno v:
Earth Science, Systems and Society, Vol 4 (2024)
The recent proliferation of Extended Reality (XR) applications in geoscience education and research has opened new avenues for the enhanced visualization and analysis of the Earth’s geodata. This study specifically explores the benefits for teachin
Externí odkaz:
https://doaj.org/article/001fad75f2984af2aa935fb0b67169f9
Autor:
Andrew Seyderhelm, Karen Blackmore
Publikováno v:
International Journal of Serious Games, Vol 11, Iss 3 (2024)
Dynamic difficulty adjustment of serious games is a field of research seeking to assist participants attain an ideal learning state. To achieve this, the difficulty of a game is adjusted in real-time to approach the capabilities of the player. Many d
Externí odkaz:
https://doaj.org/article/8d870917609a4fa8b8d258dbf61e3841
Publikováno v:
International Journal of Serious Games, Vol 11, Iss 2 (2024)
The University of Johannesburg has integrated serious games into its teaching, exemplified by Codebreakers, a 2D game teaching information theory. While successful, Codebreakers lacked personalisation and used a criticised assessment method based on
Externí odkaz:
https://doaj.org/article/54e5793e2c0643648441958fb54718eb
Publikováno v:
Engineering Proceedings, Vol 56, Iss 1, p 160 (2023)
Virtual reality (VR) is transforming education by enhancing the teaching and learning experiences. This study addresses the application of VR and focuses on understanding textile structures using a semester project as an example. VR immerses learners
Externí odkaz:
https://doaj.org/article/bc5bb8b3a4e0495c85a108d81a3be373
Autor:
Carey, Brian
Publikováno v:
Review of Contemporary Philosophy. (21):188-204
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1071105
Akademický článek
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Autor:
Laurence Hanes, Robert Stone
Publikováno v:
International Journal of Serious Games, Vol 6, Iss 1 (2019)
Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach u
Externí odkaz:
https://doaj.org/article/03368a00fe7947e6bd21646820566807
Autor:
Topol, Paweł, Kowalewski, Wojciech, Mokwa-Tarnowska, Iwona, Leszczyński, Piotr, Kołowska-Gawiejnowicz, Mirosława, Siatkowski, Idzi
Publikováno v:
Edukacja - Technika - Informatyka / Education - Technology - Computer Science. VIII(2):262-277
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=585471
Autor:
Topol, Paweł, Kołodziejczak, Barbara, Roszak, Magdalena, Dutkiewicz, Aldona, Zych, Jan, Januszewski, Michał, Bręborowicz, Andrzej
Publikováno v:
Edukacja - Technika - Informatyka / Education - Technology - Computer Science. VIII(1):205-216
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=557909
Publikováno v:
Journal of Educational Technology & Society, 2014 Jan 01. 17(1), 54-69.
Externí odkaz:
https://www.jstor.org/stable/jeductechsoci.17.1.54