Zobrazeno 1 - 10
of 79
pro vyhledávání: '"3D user interaction"'
Akademický článek
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Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
The help of a remote expert in performing a maintenance task can be useful in many situations, and can save time as well as money. In this context, augmented reality (AR) technologies can improve remote guidance thanks to the direct overlay of 3D inf
Externí odkaz:
https://doaj.org/article/04c6adc3dd90498ea2ef5e72ae3d0085
Akademický článek
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Autor:
Zielasko, Daniel
Publikováno v:
Aachen 1 Online-Ressource (202 Seiten) : Illustrationen, Diagramme (2020). doi:10.18154/RWTH-2020-02929 = Dissertation, RWTH Aachen University, 2020
Dissertation, RWTH Aachen University, 2020; Aachen 1 Online-Ressource (202 Seiten) : Illustrationen, Diagramme (2020). = Dissertation, RWTH Aachen University, 2020
Lifting of virtual reality from the rollercoaster of hypes, and putting it on a s
Lifting of virtual reality from the rollercoaster of hypes, and putting it on a s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a944167cb3cd54df97a346295e4d433d
https://publications.rwth-aachen.de/record/785063
https://publications.rwth-aachen.de/record/785063
Conference
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Autor:
Yaoping Hu, Stanley Tarng
Publikováno v:
SMC
A model of integration for vibrotactile and force cues is important for facilitating human users’ task performance in human-machine systems. One of such human-machine systems is an interactive three-dimensional (3D) virtual environment (VE). In thi
Autor:
Joseph J. LaViola, Samuel Cosgrove
Publikováno v:
VR Workshops
There is emerging research in using 360-degree panoramas in virtual reality (VR) for “360 VR” with choice of navigation and interaction. Unlike standard VR with the freedom of synthetic graphics, there are challenges in designing appropriate user
Publikováno v:
VR Workshops
Kinetic Skin is a thin, adhesive patch that employs resistive sensing via a meandering carbon ink trace, where the circuit designs are printed on temporary tattoo material, similar to ones worn by children for decorative play. Each tattoo sensor is w
Publikováno v:
VR
Using one’s hands can be a natural and intuitive method for interacting with 3D objects in a mixed reality environment. This study explores three hand-interaction techniques, including the gaze and pinch, touch and grab, and worlds-in-miniature int
Publikováno v:
Lecture Notes in Computer Science
EuroVR 2019 : 16th International Conference on Virtual Reality and Augmented Reality
EuroVR 2019 : 16th International Conference on Virtual Reality and Augmented Reality, Oct 2019, Tallinn, Estonia. pp.181-198, ⟨10.1007/978-3-030-31908-3_12⟩
Virtual Reality and Augmented Reality ISBN: 9783030319076
EuroVR
EuroVR 2019 : 16th International Conference on Virtual Reality and Augmented Reality
EuroVR 2019 : 16th International Conference on Virtual Reality and Augmented Reality, Oct 2019, Tallinn, Estonia. pp.181-198, ⟨10.1007/978-3-030-31908-3_12⟩
Virtual Reality and Augmented Reality ISBN: 9783030319076
EuroVR
International audience; This paper presents an evaluation of HeloVis: a 3D interactive visualization that relies on immersive properties to improve user performance during SIGnal INTelligence (SIGINT) analysis. HeloVis draws on perceptive biases, hig
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::108721e438496979112abba4338a5ca0
https://hal.archives-ouvertes.fr/hal-02292428
https://hal.archives-ouvertes.fr/hal-02292428