Zobrazeno 1 - 10
of 440
pro vyhledávání: '"3D Audio"'
Publikováno v:
BMC Research Notes, Vol 17, Iss 1, Pp 1-4 (2024)
Abstract Objectives This dataset presents demographic, psychological, auditory and neurophysiological information of 31 volunteers, who participated in an experiment measuring the auditory immersive experience in two audio formats: stereophonic downm
Externí odkaz:
https://doaj.org/article/009b5ffa8a0943d392c54b8f0a7cdfdd
Publikováno v:
IEEE Open Journal of the Communications Society, Vol 5, Pp 4691-4709 (2024)
Networked Music Performances (NMPs) involve geographically-displaced musicians performing together in real-time. To date, scarce research has been conducted on how to integrate NMP systems with immersive audio rendering techniques able to enrich the
Externí odkaz:
https://doaj.org/article/f7a2394c2d1742a8baa1ff9e0b7db4a4
Publikováno v:
IEEE Access, Vol 12, Pp 86906-86916 (2024)
This study develops a 3D sound localization platform specialized in evaluating the effect of synthetic reflected sounds. 3D sound localization is one of the promising technologies to realize a more realistic digital-twin world, and reflected sounds a
Externí odkaz:
https://doaj.org/article/96b09f221093400a9379579c4469136a
Autor:
Riccardo F. Gramaccioni, Christian Marinoni, Changan Chen, Aurelio Uncini, Danilo Comminiello
Publikováno v:
IEEE Open Journal of Signal Processing, Vol 5, Pp 632-640 (2024)
The primary goal of the L3DAS (Learning 3D Audio Sources) project is to stimulate and support collaborative research studies concerning machine learning techniques applied to 3D audio signal processing. To this end, the L3DAS23 Challenge, presented a
Externí odkaz:
https://doaj.org/article/4e4fb4f153b042ab908aa7ae8122c424
Publikováno v:
Applied Sciences, Vol 14, Iss 17, p 7986 (2024)
Sound localization is a key area of interest in auditory research, especially in complex acoustic environments. This study evaluates the impact of incorporating higher-order Ambisonics (HOA) with virtual reality (VR) and gamification tools on sound s
Externí odkaz:
https://doaj.org/article/3269b70da51643a5a26aaa341e590329
Publikováno v:
Acta Acustica, Vol 8, p 17 (2024)
Virtual reality with multichannel audio playback is increasingly used in hearing aid research. The purpose of this study is to compare horizontal (2D) and periphonic (3D) rendering methods in terms of localization, minimum audible angle, and perceptu
Externí odkaz:
https://doaj.org/article/bbd15f6e3b09456e95a5a0dc4913aca8
Akademický článek
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Akademický článek
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Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional
Externí odkaz:
https://doaj.org/article/1c16eb1108fd408aa9a9c8c31a64be97