Zobrazeno 1 - 10
of 13
pro vyhledávání: '"擴增實境"'
Autor:
郭俊桔 Jun-Jei Kuo
Publikováno v:
Tushuguanxue yu Zixun Kexue, Vol 45, Iss 2, Pp 66-95 (2019)
Currently library book retrieval methods can provide the call numbers to the users. Then, the users can employ those numbers to access the books on the related shelves sequentially. However, the time of querying and retrieval flow is very long. Espec
Externí odkaz:
https://doaj.org/article/08e63fc268d04a4e80900a82657b068c
Publikováno v:
Jiàoyù zīliào yǔ túshūguǎn xué, Vol 50, Iss 1, Pp 135-168 (2012)
本研究嘗試以擴增實境科技融入博物館文物展示,以改善所展文物互動性不足與無法任意細察之現象,探究其所提供之效益。據此目的,本研究分兩階段進行,第一階段在探索其應用於文物
Externí odkaz:
https://doaj.org/article/20a0c90ac0e749fea69e0680f17d5cb2
Autor:
林進瑋, Lin, Chin-Wei
Driving safety is the major issue not only for the drivers, but also for the government. The happening rate of traffic accidents is the critical benchmark of traffic improvement for the Ministry of Communications. Even the government officials consta
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0104933006%22.
Autor:
黃勝宏, Huang, Sheng Hung
The objective of this study is to report a plan of an innovative business model on mobile devices. The business model is to provide a smart platform for businesses and individuals to conduct experience marketing. Applying the concept of gamification
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0101380023%22.
Autor:
陳品心, Chen, Pin Hsin
The motivation of this study is, by combining the pain experience with the virtual images, to explore the association among operations of physical consciousness, pain experiences and synthesized virtual images. The ways to use physical consciousness
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0104462008%22.
Autor:
王瑞鴻, Wang, Ruei Hong
視覺追蹤(visual tracking)一直是傳統電腦視覺研究中相當重要的議題,許多電腦視覺的應用都需要結合視覺追蹤的幫助才能實現。近年來擴增實境(augmented reality)能快速成功的發展,均有賴於視
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0098753014%22.
Autor:
陳正和, Chen ,Cheng Ho
本論文運用隨境遊戲(Pervasive Game)其具備空間,時間,社交延展的特性,透過遊戲機制以及故事設計,將兩個遊戲空間的玩家-街頭手機玩家以及線上3D社群遊戲串聯在一起,並且為了讓遊戲內
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0098462010%22.
Autor:
張樹安, Chang, Shu An
近年來GPS導航軟體正蓬勃發展,但市面上的導航軟體大多只能帶領使用者到達旅遊景點,無法更進一步提供旅遊資訊與行程建議。因此,本研究結合行動裝置與「3D擴增實境」(3D Augmented Real
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0098462004%22.
Autor:
蔡雁農, Tsai, Yen-Nung
Due to the limited budgets and human resources, most libraries in the elementary schools of Taiwan have been unable fully functioned and utilized as its role should be in school organization. Some schools do not plan and provide library utilization e
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0097155001%22.
Autor:
劉彥辰, Liu, Yen Chen
擴增實境的目的在於對真實環境做資訊的進一步擴充,發展技術中,主要面臨的挑戰為顯示方式、追蹤定位等,許多的技術限制使得發展逾三十年之擴增實境仍難以落實於日常生活中。近年
Externí odkaz:
http://thesis.lib.nccu.edu.tw/cgi-bin/cdrfb3/gsweb.cgi?o=dstdcdr&i=sid=%22G0097356040%22.