Zobrazeno 1 - 10
of 38
pro vyhledávání: '"张宝芳"'
Publikováno v:
Research & Exploration in Laboratory; Oct2018, Vol. 37 Issue 10, p73-111, 4p
Autor:
陳品妤
106
An interactivity analysis of Facebook posts - a case study of the fan page of the Intelligent Ironman Creativity Contest Abstract Facebook is a social networking service launched on February 5, 2004. It also started the new era of media and
An interactivity analysis of Facebook posts - a case study of the fan page of the Intelligent Ironman Creativity Contest Abstract Facebook is a social networking service launched on February 5, 2004. It also started the new era of media and
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/584k3b
Autor:
Lee, Yi Ying, 李薏瑩
104
Why are certain pieces of content on Facebook more spreadable than others? What is the relationship between content and user behavior (i.e., to like, to comment, or to share the post) on Facebook? Can we predict which post on Facebook can go
Why are certain pieces of content on Facebook more spreadable than others? What is the relationship between content and user behavior (i.e., to like, to comment, or to share the post) on Facebook? Can we predict which post on Facebook can go
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/fh3vdf
Autor:
Yu, Chih Hsiang, 游智翔
國際傳播英語碩士學位學程(IMICS)
99
The main purpose of this research is to explore Taiwanese celebrities’ use of blogs to repair their image and the change in the interaction among media, celebrities and audiences when celebri
99
The main purpose of this research is to explore Taiwanese celebrities’ use of blogs to repair their image and the change in the interaction among media, celebrities and audiences when celebri
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/90873655719568041663
Autor:
劉瑋
97
Is leadership really existent amongst on-line games? If so, how can those players develop, display or effectively practice their leadership when playing games? Then what will this capability affect or contribute to the virtual environment and
Is leadership really existent amongst on-line games? If so, how can those players develop, display or effectively practice their leadership when playing games? Then what will this capability affect or contribute to the virtual environment and
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/40725368754486207739