Zobrazeno 1 - 10
of 18
pro vyhledávání: '"částicové systémy."'
Autor:
Dobranský, Marek
Destructible environments have become a popular feature of computer games. Currently used game engines employ different approaches to imple- ment such environment. This thesis studies several such approaches and implements some key ideas from availab
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2186::343ff1f4428a210f905867912186d5a8
http://www.nusl.cz/ntk/nusl-364951
http://www.nusl.cz/ntk/nusl-364951
Autor:
Matýšek, Michal
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentat
Externí odkaz:
http://www.nusl.cz/ntk/nusl-264958
This paper proposes a method that applies particle systems to simulate results of hydrological erosion caused by spout, like riverbeds. The terrain model is divided into two layers. The first one stores heights data (typical heightfield) while the se
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::7e91c002f6a94c2454969e94125ad89b
http://hdl.handle.net/11025/11951
http://hdl.handle.net/11025/11951
Autor:
Ondrejíček, Marián
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg l
Externí odkaz:
http://www.nusl.cz/ntk/nusl-236611
Autor:
Horváth, Zsolt
Particle simulations in real-time become reality only a few years before, when in computer science occured the idea of GPGPU. This new technology allows use the massive force of graphics card for general purposes. Today, the trend is to accelerate ex
Externí odkaz:
http://www.nusl.cz/ntk/nusl-236586
Autor:
Milet, Tomáš
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals wit
Externí odkaz:
http://www.nusl.cz/ntk/nusl-236545
Autor:
Floryán, Kamil
This Master thesis describes the design and implementation of particle system and a user interface of tool for fireworks design and simulation. The engine uses an XNA framework and an HLSL shading language. The thesis also compares applications focus
Externí odkaz:
http://www.nusl.cz/ntk/nusl-236520
Autor:
Latapie, Simon
This paper describes a solution designed for efficient visualization of large and dense sets of particles, typically generated by molecular dynamics simulations in materials science. This solution is based on a hybrid distributed sort-first/sort-last
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::79360ac1bbf961142168a894daaffb34
http://hdl.handle.net/11025/1291
http://hdl.handle.net/11025/1291
Autor:
Buček, Antonín
This thesis demonstrates advanced techniques using OpenGL. The work is conceived as a demo without any size restrictions. It focuses on creating 3D world, which consists of inner rooms complex. Some additional interesting objects, lighting and shadow
Externí odkaz:
http://www.nusl.cz/ntk/nusl-235992
Autor:
Juckel, Thorsten, Beckhaus, Steffi
This paper presents an unique method for rendering complex shapes as fuzzy or diffuse objects inside virtual environments. It uses surface geometry that is converted into a voxel-like grid to specify the appearance of the shape. A particle system dis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::1978c44bc65a74e44c947702f3c52e83
http://hdl.handle.net/11025/10992
http://hdl.handle.net/11025/10992