Zobrazeno 1 - 10
of 18
pro vyhledávání: '"úroveň detailu"'
Autor:
Feber, Lukáš
The thesis deals with the concept of level of detail and its use in 3D GIS. The aim of this work is to design a data structure that will allow continuous rendering of discrete 3D building models with different levels of geometric detail, which were c
Externí odkaz:
http://www.nusl.cz/ntk/nusl-452321
Autor:
Staněk, Jan
The representation of 3D polygonal model on several levels of available detail is a problem inherent in the process of rendering a scene. Highly-detailed models, if placed far from the camera, suffer from spatial aliasing that results from inadequate
Externí odkaz:
http://www.nusl.cz/ntk/nusl-385894
Autor:
Tomasz Martyn, Szymon Jabłoński
In this paper, we propose a novel approach to an efficient rendering of an unlimited number of dynamic and unique 3D objects in real-time. We present an extension to the Holistic Unlimited Object Instancing (UOI) rendering pipeline and the holistic c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::239a2ffddef2419c08d99ba83c5736bc
http://hdl.handle.net/11025/34648
http://hdl.handle.net/11025/34648
Publikováno v:
Scopus-Elsevier
Nowadays, large volumes of terrain data are available to use as Digital Elevation Models, from which coarser meshes can be progressively generated for visualization and other purposes. Previous studies compared different methods to adjust those meshe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::40d2317459c0fd9e9896dcb9584f29fc
http://hdl.handle.net/11025/29551
http://hdl.handle.net/11025/29551
In Augmented Reality, AR, the latency is a huge problem that disrupts immersive experience especially when head-worn devices are involved. Rendering of virtual objects generally accounts for major proportion of the latency in AR. In this paper, we id
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::485bd906fa8588b8fd77e763d8df9870
http://hdl.handle.net/11025/29694
http://hdl.handle.net/11025/29694
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which focuses on allowing the execution of a large number of operations in parallel. The individual vertex removal operations are designed to be applied wi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::cd87e94bf0990df6e87ed93fa06e39f9
http://hdl.handle.net/11025/29687
http://hdl.handle.net/11025/29687
Autor:
Jabłoński, Szymon, Martyn, Tomasz
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail (LOD) management of a 3D object represented by a sparse voxel octree (SVO). We propose a new method for continuous and symmetrical transition between
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::a15e29e4a923b94985dcc7ddef6c0dc5
http://hdl.handle.net/11025/29690
http://hdl.handle.net/11025/29690
Highly detailed models are a requirement for many applications in computer graphics. The necessary level of detail, however, may vary depending on the application. To provide a tradeoff, mesh simplification is used to generate approximations of a mod
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::1767fc1216a8ddc51a0fd65d1503ef9e
http://hdl.handle.net/11025/29352
http://hdl.handle.net/11025/29352
Autor:
Hupka, Dušan
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculations. It is caused by increased requirements of scene's visualization. One of scene's optimizing techniques is the Level of detail. This thesis is focuse
Externí odkaz:
http://www.nusl.cz/ntk/nusl-236099
Autor:
Leach, Craig, Marais, Patrick
We describe a system that is able to efficiently render large-scale particle-based granular terrains in real-time. This is achieved by integrating a particle-based granular terrain simulation with a heightfield-based terrain system, effectively creat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::fb0a5946fec182a0e922f937ecf139ff
http://hdl.handle.net/11025/26412
http://hdl.handle.net/11025/26412