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Autor:
Luhana, Kirshan Kumar, Mueller, Matthias, Schindler, Christian, Slany, Wolfgang, Spieler, Bernadette
Most of the 700 million teenagers everywhere in the world already have their own smartphones, but comparatively few of them have access to PCs, laptops, OLPCs, Chromebooks, or tablets. The free open source non-profit project Catrobat allows users to
Externí odkaz:
http://arxiv.org/abs/1808.06292
Autor:
Spieler, Bernadette, Petri, Anja, Schindler, Christian, Slany, Wolfgang, Betran, Maria, Boulton, Helen, Gaeta, Eugenio, Smith, Jonathan
Publikováno v:
International Conference of Game Based Learning 2016
Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in the high par
Externí odkaz:
http://arxiv.org/abs/1805.04461
Autor:
Boulton, Helen, Spieler, Bernadette, Petri, Anja, Schindler, Christian, Slany, Wolfgang, Beltran, Maria
Publikováno v:
EduLearn 2016
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning situations from
Externí odkaz:
http://arxiv.org/abs/1805.04458
Autor:
Spieler, Bernadette, Schindler, Christian, Slany, Wolfgang, Mashkina, Olena, Beltran, Maria Eugenia, Boulton, Helen, Brown, David
Publikováno v:
11th European Conference on Game Based Learning isbn = 9781510850446 issn = 2049-0992
Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key element of the ongoing European pr
Externí odkaz:
http://arxiv.org/abs/1805.04517
Publikováno v:
International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct 2015
The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery learning by
Externí odkaz:
http://arxiv.org/abs/1805.04462
Publikováno v:
EduLearn 2017 https://library.iated.org/publications/EDULEARN17
The next generation of jobs will be characterized by an increased demand for people with computational and problem solving skills. In Austria, computer science topics are underrepresented in school curricula hence teaching time for these topics is li
Externí odkaz:
http://arxiv.org/abs/1805.04465
Publikováno v:
Constructionism 2016
The widespread use of mobile phones is changing how learning takes place in many disciplines and contexts. As a scenario in a constructionist learning environment, students are given powerful tools to create games using their own ideas. In the "No On
Externí odkaz:
http://arxiv.org/abs/1805.04362
Autor:
Schindler, Christian
Publikováno v:
In Journal of Rail Transport Planning & Management March 2022 21
Publikováno v:
Proceedings of the Institution of Mechanical Engineers -- Part F -- Journal of Rail & Rapid Transit (Sage Publications, Ltd.); Aug2024, Vol. 238 Issue 7, p886-891, 6p