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of 156
pro vyhledávání: '"Graham, Morgan"'
Autor:
Graham Morgan
Publikováno v:
International Journal of Mental Health and Capacity Law. 2019:167
An account of the work of the engagement and participation officers with lived experience as users and carers in the MWC, showing: the history of user and carer involvement in the Commission, the reason for the employment of the present workers and t
Publikováno v:
ICDSP
Artificial 3D object compositing has recently gained interest in the context of emerging augmented and virtual reality technology. The problem takes as input the initial scene and places a 3D object anywhere within it, rendering a realistic output. T
Autor:
Graham Morgan
Publikováno v:
The Lancet Psychiatry. 5:695-696
Autor:
Graham Morgan
Graham Morgan has an MBE for services to mental health, and helped to write the Scottish Mental Health (2003) Care and Treatment Act. This is the Act under which he is now detained. Graham's story addresses key issues around mental illness, a topic w
Publikováno v:
IEEE Transactions on Emerging Topics in Computing. 3:275-288
This paper presents a protocol which utilizes semantically aware, transaction-based contention management to reduce rollback and improve consistency in massively multiuser systems. Of particular relevance to massively multiplayer online games (MMOGs)
Publikováno v:
International Journal of Stroke. 9:16-40
Publikováno v:
ACM SIGAPP Applied Computing Review. 14:36-43
Stroke commonly leads to partial or complete paralysis of one side of the body and there is limited availability of therapists to provide rehabilitation. It is a priority therefore to identify the most effective rehabilitation strategies and/or pharm
Autor:
GRAHAM, MORGAN
Publikováno v:
Great River Review. 2021/2022, Issue 68, p165-169. 5p.
Autor:
Kathleen Vancleef, Therese Casanova, Sheima Rafiq, Graham Morgan, Carla Black, Jessica Hugill, Jenny C. A. Read, Craig Sharp, Gary Ushaw
Publikováno v:
DH
Mass provision of healthcare through a digital medium can be greatly enhanced by the use of serious games. The accessibility and engagement provided by a serious game to the subject can significantly increase participation. The commercial games indus
Publikováno v:
Journal of Neural Engineering
Ghazaei, G, Alameer, A, Degenaar, P, Morgan, G & Nazarpour, K 2017, ' Deep learning-based artificial vision for grasp classification in myoelectric hands ', Journal of Neural Engineering, vol. 14, no. 3, 036025 . https://doi.org/10.1088/1741-2552/aa6802
Ghazaei, G, Alameer, A, Degenaar, P, Morgan, G & Nazarpour, K 2017, ' Deep learning-based artificial vision for grasp classification in myoelectric hands ', Journal of Neural Engineering, vol. 14, no. 3, 036025 . https://doi.org/10.1088/1741-2552/aa6802
OBJECTIVE Computer vision-based assistive technology solutions can revolutionise the quality of care for people with sensorimotor disorders. The goal of this work was to enable trans-radial amputees to use a simple, yet efficient, computer vision sys
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c95f89a64d180d8313d0028420000f3d
https://usir.salford.ac.uk/id/eprint/63750/1/Ghazaei_2017_J._Neural_Eng._14_036025.pdf
https://usir.salford.ac.uk/id/eprint/63750/1/Ghazaei_2017_J._Neural_Eng._14_036025.pdf