Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Marcelo Walter"'
Publikováno v:
Computers & Graphics. 77:88-96
Computer Graphics is a very active field, with new knowledge being published every day at a high rate. There is, therefore, the pressure to regularly review our teaching contents and adjust accordingly. Among the courses on a standard curriculum, the
Autor:
Luciana Nedel, Carla M. D. S. Freitas, Henrique Fensterseifer, Marcelo Walter, Renan Luigi Martins Guarese, Anderson Maciel, João Luiz Becker
Publikováno v:
AVI
Whenever accessing indoor spaces such as classrooms or auditoriums, people might attempt to analyze and choose an appropriate place to stay while attending an event. Several criteria may be accounted for, and most are not always self-evident or trivi
Autor:
Carla M. D. S. Freitas, Aimee Calepso, Luciana Nedel, Henrique Fensterseifer, João Luiz Becker, Marcelo Walter, Anderson Maciel, Renan Luigi Martins Guarese
Publikováno v:
VR Workshops
The present work proposes the use of data visualization techniques allied to an Augmented Reality (AR) user interface to provide information for users to define the most convenient location to sit down at an event. This accounts for different sets of
Autor:
Marcelo Walter, Anderson Maciel, João Luiz Becker, Luciana Nedel, Henrique Fensterseifer, Renan Luigi Martins Guarese
Publikováno v:
Anais Estendidos do Simpósio de Realidade Virtual e Aumentada (SVR).
The present work proposes the use of data visu-alization techniques allied to an Augmented Reality (AR) user interface to provide information for users to define the most convenient location to sit down at an event. This accounts for different sets o
Publikováno v:
Computers & Graphics. 57:112-126
Many graphics and also non-graphics applications need efficient techniques to find the nearest neighbors of a given query point. There are two approaches to address this problem: space-partitioning and data-partitioning. We present a data-partitionin
Autor:
Leandro Tonietto, Marcelo Walter
Publikováno v:
Computers & Graphics. 29:697-703
Image morphing has been extensively studied in computer graphics and it can be summarized as follows: given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visu
Publikováno v:
SIBGRAPI
Modeling organic objects and natural phenomena is a very time consuming task, and usually requires a certain level of expertise. This happens due to the lack of suitable geometric primitives available in most modeling tools. In addition, with the gre
Publikováno v:
Journal on Advances in Theoretical and Applied Informatics. 2:28
Aplicações médicas como simuladores virtuais de cirurgia são importantes ferramentas de estudo e treinamento para a área médica. A qualidade visual das cenas virtuais beneficia o desenvolvimento de habilidades pertinentes, de acordo com o conce
Publikováno v:
LA-WEB/CLIHC
Sketch-Based Interfaces are becoming a popular interaction style for many applications. The interaction style tries to recreate the experience of sketching that is similar to real paper and pencil drawings.They are being used to accomplish tasks rela
Autor:
Luciana Nedel, João Luiz Dihl Comba, Jacob Scharcanski, Marcelo Walter, Claudio Rosito Jung, Carla Dal Sasso Freitas, Anderson Maciel, Manuel M. Oliveira
Publikováno v:
Journal on Interactive Systems. 2:1
The Computer Graphics, Image Processing and Interaction (CGIP) group at UFRGS concentrates expertise from many different and complementary graphics related domains. In this paper we introduce the group and present our re- search lines and some ongoin