Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Müller, Jörg P."'
Autor:
Fischer, Florian, Ikkala, Aleksi, Klar, Markus, Fleig, Arthur, Bachinski, Miroslav, Murray-Smith, Roderick, Hämäläinen, Perttu, Oulasvirta, Antti, Müller, Jörg
Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements and ergonom
Externí odkaz:
http://arxiv.org/abs/2404.17695
Autor:
Biener, Verena, Farzinnejad, Forouzan, Schuster, Rinaldo, Tabaei, Seyedmasih, Lindlein, Leon, Hu, Jinghui, Nouri, Negar, Dudley, John J., Kristensson, Per Ola, Müller, Jörg, Grubert, Jens
VR devices have recently been actively promoted as tools for knowledge workers and prior work has demonstrated that VR can support some knowledge worker tasks. However, only a few studies have explored the effects of prolonged use of VR such as a stu
Externí odkaz:
http://arxiv.org/abs/2401.14920
Autor:
Biener, Verena, Kalamkar, Snehanjali, Dudley, John J, Hu, Jinghui, Kristensson, Per Ola, Müller, Jörg, Grubert, Jens
Recent commercial off-the-shelf virtual and augmented reality devices have been promoted as tools for knowledge work and research findings show how this kind of work can benefit from the affordances of extended reality (XR). One major advantage that
Externí odkaz:
http://arxiv.org/abs/2310.09786
Autor:
Biener, Verena, Farzinnejad, Forouzan, Schuster, Rinaldo, Tabaei, Seyedmasih, Lindlein, Leon, Hu, Jinghui, Nouri, Negar, Dudley, John J., Kristensson, Per Ola, Müller, Jörg, Grubert, Jens
VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on its prolonged use have been scarce. A prior study compared working in VR for one week to wor
Externí odkaz:
http://arxiv.org/abs/2308.12074
Mid-air haptic interfaces employ focused ultrasound waves to generate touchless haptic sensations on the skin. Prior studies have demonstrated the potential positive impact of mid-air haptic feedback on virtual experiences, enhancing aspects such as
Externí odkaz:
http://arxiv.org/abs/2308.09424
This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the design of
Externí odkaz:
http://arxiv.org/abs/2308.07129
The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user studies with s
Externí odkaz:
http://arxiv.org/abs/2302.11409
We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to minimize an
Externí odkaz:
http://arxiv.org/abs/2204.09115
Acoustic levitation has recently demonstrated the ability to create volumetric content by trapping and quickly moving particles along reference paths to reveal shapes in mid-air. However, the problem of specifying physically feasible trap trajectorie
Externí odkaz:
http://arxiv.org/abs/2203.01987
This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches an embodied
Externí odkaz:
http://arxiv.org/abs/2202.13389