Zobrazeno 1 - 10
of 274
pro vyhledávání: '"Qi, Yan"'
Publikováno v:
International Journal of Production Research. 61:3685-3702
To quickly manufacture multi-variety and low-volume products, manufacturing factories are increasingly sharing resources on collaborative production networks. However, the reliability of communicat...
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 27:4183-4193
Virtual reality (VR) applications require high-performance rendering algorithms to efficiently render 3D scenes on the VR head-mounted display, to provide users with an immersive and interactive virtual environment. Foveated rendering provides a solu
Publikováno v:
IEEE Journal of Oceanic Engineering. 46:1463-1476
Acquiring accurate channel state information and mitigating severe intersymbol interference are challenging for underwater acoustic communications with moving transceivers due to the rapid changes of the underwater acoustic channels. In this work, we
Publikováno v:
ACM Transactions on Graphics. 40:1-15
This paper aims to efficiently construct the volume of heterogeneous single-scattering albedo for a given medium that would lead to desired color appearance. We achieve this goal by formulating it as a volumetric style transfer problem in which an in
Autor:
Ling-Qi Yan, Shlomi Steinberg
Publikováno v:
ACM Transactions on Graphics. 40:1-20
Physically accurate rendering often calls for taking the wave nature of light into consideration. In computer graphics, this is done almost exclusively locally, i.e. on a micrometre scale where the diffractive phenomena arise. However, the statistica
Publikováno v:
ACM Transactions on Graphics. 40:1-14
This paper addresses the task of estimating spatially-varying reflectance (i.e., SVBRDF) from a single, casually captured image. Central to our method is a highlight-aware (HA) convolution operation and a two-stream neural network equipped with prope
Autor:
Junqiu Zhu, Steve Bako, Pradeep Sen, Miloš Hašan, Yaoyi Bai, Zilin Xu, Lu Wang, Edgar Velázquez-Armendáriz, Ling-Qi Yan
Publikováno v:
ACM Transactions on Graphics. 40:1-12
Complex luminaires, such as grand chandeliers, can be extremely costly to render because the light-emitting sources are typically encased in complex refractive geometry, creating difficult light paths that require many samples to evaluate with Monte
Publikováno v:
ACM Transactions on Graphics. 40:1-21
In Computer Graphics, the two main approaches to rendering and visibility involve ray tracing and rasterization. However, a limitation of both approaches is that they essentially use point sampling. This is the source of noise and aliasing, and also
Publikováno v:
International Journal of Digital Crime and Forensics. 13:1-12
Most Intrusion Detection Systems (IDS) / Intrusion Prevention Systems (IPS) cannot defend the attacks from a Return Oriented Program (ROP) which applies code reusing and exploiting techniques without the need for code injection. Malicious attackers c
Publikováno v:
IEEE/ACM Transactions on Computational Biology and Bioinformatics. 18:963-972
Human gait recognition has numerous challenges due to view angle changing, human dressing, bag carrying, and pedestrian walking speed, etc. In order to increase gait recognition accuracy under these circumstances, in this paper we propose a method fo