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Autor:
Bruno Vallespir, Thècle Alix
The present economic and social environment has given rise to new situations within which companies must operate. As a first example, the globalization of the economy and the need for performance has led companies to outsource and then to operate ins
This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. The 15 revised full papers together with 8 short papers and 2 demonstrations presented were carefully
Autor:
Charles Palmer, Sujeet Shenoi
The information infrastructure – comprising computers, embedded devices, networks and software systems – is vital to operations in every sector: inf- mation technology, telecommunications, energy, banking and?nance, tra- portation systems, chemic
The International Conference on Asian Digital Libraries (ICADL) is one of the leading international conferences in digital libraries research. The conference has come a long way since its inception in 1998 as the First Asia Digital Library Workshop h
This volume contains the proceedings of the 1st International Conference on A?ective Computing and Intelligent Interaction (ACII 2005) held in Beijing, China, on 22–24 October 2005. Traditionally, the machine end of human–machine interaction has
Diagrams 2000 is dedicated to the memory of Jon Barwise. Diagrams 2000 was the?rst event in a new interdisciplinary conference series on the Theory and Application of Diagrams. It was held at the University of Edinburgh, Scotland, September 1-3, 2000
This collection represents the proceedings of the 1st GSFC/JPL Workshop on Radical Agent Concepts (WRAC), which was held on 16–18 January, 2002 at the Science Applications International Corporation (SAIC) Conference Center in McLean, VA, USA. Over
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. T
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