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Publikováno v:
Games for Health Journal. 9:415-424
Sleep deprivation and emotional problems such as stress, anxiety, and depression commonly occur in university students. Exercise is beneficial to ameliorate those problems; however, university students are not serious to take up physical activity. Co
Autor:
T.C.E. Cheng, May Kuen Wong, Huynh Van Nguyen, Hsin Ying Chiu, Ya-Hui Yang, Han Chung Huang, Ching-I Teng
Publikováno v:
Games for Health Journal. 8:220-226
Objective: Exergames are popular technology applications that encourage individuals to engage in exercise and create positive moods for players. However, little is known as to whether play...
Autor:
Karen A. Sullivan, Sherrie-Anne Kaye, Alice Theadom, Simon Smith, Catherine Haden, Hannah Blaine
Publikováno v:
Journal of Neurotrauma. 35:195-209
This review evaluated the evidence for psychological interventions to improve sleep and reduce fatigue after mild traumatic brain injury (mTBI). Eight electronic databases were searched up until August 2016 for studies that: 1) included adults; 2) te
Publikováno v:
Games for Health Journal. 6:28-38
Objective: Computerized cognitive training programs have previously shown to be effective in improving cognitive abilities in patients suffering from traumatic brain injury ( TBI ). These studies often focused on a single cognitive function or requir
Publikováno v:
Games for Health Journal. 5:405-412
Active videogames (AVGs) that require body movements to play offer a novel opportunity to turn a traditionally sedentary behavior into a physically active one. We sought to determine the effect of a school-based AVG intervention on Chinese children's
Publikováno v:
Journal of Child and Adolescent Psychopharmacology. 26:740-749
Digital-based parent training (DPT) programs for parents of children with disruptive behaviors have been developed and tested in randomized trials. The aim of this study was to quantitatively assess the efficacy of these programs versus a control con
Publikováno v:
Journal of Child and Adolescent Psychopharmacology. 24:435-441
Objective: The purpose of this study was to evaluate the efficacy of once-daily guanfacine extended release (GXR) monotherapy administered either in the morning or evening, using a modified Conners' Parent Rating Scale–Revised: Short Form (CPRS–R
Publikováno v:
Games for Health Journal. 3:260-266
Active-input videogames could provide a useful conduit for increasing physical activity by improving a child's self-confidence, physical activity enjoyment, and reducing anxiety. Therefore this study evaluated the impact of (a) the removal of home ac
Publikováno v:
Journal of Child and Adolescent Psychopharmacology. 23:597-604
The purpose of this study was to investigate clinical gains from including both dextroamphetamine and methylphenidate in stimulant trials.Thirty-six medication-naïve children ages 9-14 years diagnosed with attention-deficit/hyperactivity disorder (A
Autor:
Douglas Vanderburg, Robert L. Findling, Balarama Gundapaneni, Jeffrey H. Schwartz, Melissa P. DelBello, Elizabeth Pappadopulos, Idil Cavus
Publikováno v:
Journal of Child and Adolescent Psychopharmacology. 23:531-544
The purpose of this study was to evaluate the short- and long-term efficacy, safety, and tolerability of ziprasidone in adolescents with schizophrenia.Subjects ages 13-17 years with schizophrenia (American Psychiatric Association, Diagnostic and Stat